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IDProjectCategoryView StatusDate SubmittedLast Update
0011840Dwarf FortressWorld Generation -- Parameterspublic2021-12-26 00:252021-12-26 08:59
Reporterrico6822 
Assigned To 
PriorityhighSeveritymajorReproducibilitysometimes
StatusnewResolutionopen 
PlatformPC (matters?)OSWindows (matters?)OS Version7 (matters?)
Product Version0.47.05 
Target VersionFixed in Version 
Summary0011840: Goblins Escape Underworld In A World Without Demons
DescriptionI completely disabled demons in advanced world generation yet goblins take over dwarven fortresses anyway, transforming them into goblin ones if a dwarven civ digs too deep.
TagsNo tags attached.
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(0041193)
FantasticDorf (reporter)
2021-12-26 08:59

Not really a bug per-say, Goblins fit the criteria for deep-risen disasters since they are [EVIL] creatures and primary creature of a dark fortress site both which is in the criteria for choosing a [MINING_UNDERGROUND_DISASTER] candidate. Before 47.xx's disaster token, goblins would naturally spawn in the HFS where their only contact would be through digging too deep without game generated demons to create a spire and civ for them.

Fitting the criteria, you can make your own lategame invasion forces with some modding discussion here < http://www.bay12forums.com/smf/index.php?topic=178697.0 [^] >

- Issue History
Date Modified Username Field Change
2021-12-26 00:25 rico6822 New Issue
2021-12-26 08:59 FantasticDorf Note Added: 0041193


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