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IDProjectCategoryView StatusDate SubmittedLast Update
0011861Dwarf FortressAdventure Mode -- Conversationpublic2022-03-18 21:092022-05-27 20:54
Reporterqeveren 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformWindowsOSWindows 10OS Version21H2
Product Version0.47.05 
Target VersionFixed in Version 
Summary0011861: Intelligent undead raised by the player cannot speak
DescriptionIntelligent undead types when raised by a necromancer player are unable to speak. The player can initiate dialogue with them, but they make no reply to any selections. They also don't appear to talk with other NPCs. Intelligent undead created during worldgen don't seem to share this issue.

Possibly related, they also don't seem to use any granted powers when hostile toward the player.
Steps To Reproduce1. Kill or arrange for the death of an intelligent, non-undead NPC.
2. Raise the corpse as one of the procedurally generated intelligent undead types.
3. Attempt to engage in a conversation with the newly-raised intelligent undead.
Additional InformationPossibly related to 0009494?
Tags0.47.05, adventure mode, necromancer, speech
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- Issue History
Date Modified Username Field Change
2022-03-18 21:09 qeveren New Issue
2022-05-27 20:54 qeveren Tag Attached: 0.47.05
2022-05-27 20:54 qeveren Tag Attached: adventure mode
2022-05-27 20:54 qeveren Tag Attached: necromancer
2022-05-27 20:54 qeveren Tag Attached: speech


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