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IDProjectCategoryView StatusDate SubmittedLast Update
0001203Dwarf FortressDwarf Mode -- Invasionspublic2010-04-15 10:072014-08-13 11:30
Reporterkaefermelder 
Assigned ToToady One 
PrioritylowSeverityminorReproducibilityunable to reproduce
StatusresolvedResolutionfixed 
PlatformPCOSXPOS Version
Product Version0.31.03 
Target VersionFixed in Version0.40.01 
Summary0001203: might tame animals prematurely detect ambushers in some cases?
DescriptionSorry for the essay!

Human caravan arrived, moved to trade depot. Kobold thief was detected there. (about 15 tiles inside my fortress, underground). As often, my animals there (meeting area is there too) ripped the dude apart faster than my military moved in.

So far nothing out of the ordinary, might have nothing to do with the below.

Right then some animals start to move west, go outside, leaving the meeting area (they don't do that unless some game is right at my entrance or maybe if I move soldiers out too). Now this still might be some weird flight behaviour, but then, outside they cross my bridges move outside the walled-in entrance and turn around 180°, moving east, about 60 tiles far, right into a yet invisible goblin squad and trigger the ambush message. No game near there either.
Steps To Reproduceif I knew..
Additional InformationThis was 3 wolves, 1 cougar, 2 alligators, obviously all tame. 1 wolf was wounded by the kobold, so he might have triggered the whole thing... but once outside..
TagsNo tags attached.
Attached Files

- Relationships
related to 0000178resolvedToady One Megabeasts and other creatures ignore sneaking.... 
related to 0001378new Wild Animals don't attack invaders 

-  Notes
(0003731)
Footkerchief (manager)
2010-04-15 11:34
edited on: 2010-04-15 11:39

There were some possible reports in old versions of animals accidentally detecting ambushers: http://www.bay12games.com/forum/index.php?topic=37679.0 [^]

However, I suspect this report has more to do with 0000178. Sneaking/ambushing definitely has some bugs right now.

(0028958)
4maskwolf (reporter)
2014-08-13 10:59

Was this fixed with 0000178?
(0028961)
Footkerchief (manager)
2014-08-13 11:30

Most likely. Please PM me if otherwise.

- Issue History
Date Modified Username Field Change
2010-04-15 10:07 kaefermelder New Issue
2010-04-15 11:34 Footkerchief Note Added: 0003731
2010-04-15 11:39 Footkerchief Note Edited: 0003731 View Revisions
2010-04-15 11:40 Footkerchief Relationship added child of 0000178
2011-08-02 11:16 Footkerchief Relationship added related to 0001378
2014-01-27 13:02 Footkerchief Tag Attached: Fixed in 0.34.12?
2014-01-27 13:02 Footkerchief Note Added: 0024402
2014-01-27 13:03 Footkerchief Tag Detached: Fixed in 0.34.12?
2014-01-27 13:03 Footkerchief Note Deleted: 0024402
2014-07-15 07:33 Footkerchief Relationship replaced related to 0000178
2014-08-13 10:59 4maskwolf Note Added: 0028958
2014-08-13 11:30 Footkerchief Note Added: 0028961
2014-08-13 11:30 Footkerchief Status new => resolved
2014-08-13 11:30 Footkerchief Fixed in Version => 0.40.01
2014-08-13 11:30 Footkerchief Resolution open => fixed
2014-08-13 11:30 Footkerchief Assigned To => Toady One


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