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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0001547||Dwarf Fortress||Dwarf Mode -- Environment||public||2010-04-26 05:40||2014-12-19 06:44|
|Priority||normal||Severity||minor||Reproducibility||have not tried|
|Platform||OS||Windows XP||OS Version||SP3|
|Target Version||Fixed in Version|
|Summary||0001547: Cave-ins can leave hanging down ramps in air|
|Description||Collapsing a caved-out section of surface can leave the down-ramps corresponding to the up-ramps that are collapsed away, hanging in the air.|
|Steps To Reproduce||* Channel out top section to leave a few random ramps scattered (perhaps optional)|
* Dig out area beneath these ramps
* Build a support in the dug area, link it to a lever
* Channel away remaining support around ceiling of dug out area
* Pull lever to cause cavein.
* Behold down ramps hanging in the air.
|Tags||cave-in, leftover from 40d, ramps|
|Related to 0001295|
|Not to mention its a leftover bug from 40D.|
edited on: 2010-04-26 10:25
# 000472 □ [dwarf mode][constructions] collapsing a building/terrain can leave a line of floating downward ramp symbols
edited on: 2014-11-22 12:38
Also, if you have a pond with sloping edges before the collapse, the pond will have 'sharp' edges (no ramps) after the collapse.
[EDIT] Oh, and it appears that they can spontaneously 'cave in' long after they are first formed. Possibly when a flying creature passes through one of their tiles? It is obviously hard to confirm this, but there was a swan in the general area when a cave in triggered on the surface and there is one less floating 'down ramp'.
[EDITx2] Yep, another just collapsed and there is swan blood at the scene and an injured swan nearby seems pretty clear.
|Here's a new one. It appears possible that saplings can grow on the floating down-ramps because I have a tree that starts in mid-air.|
edited on: 2014-12-17 04:01
Still present in DF 0.40.19
Note that the visible floating down-ramps can be removed by building a floor over them then removing the floor. I don't yet know if that completely removes all traces of them.
Levitating tree save:
The squares where levitating trees grow will continue to grow trees over time if the first is cut down.
|2010-04-26 05:40||Eric||New Issue|
|2010-04-26 05:40||Eric||Issue Monitored: Eric|
|2010-04-26 07:27||Logical2u||Note Added: 0005115|
|2010-04-26 09:09||Footkerchief||Relationship added||child of 0001295|
|2010-04-26 09:12||smjjames||Note Added: 0005130|
|2010-04-26 09:12||smjjames||Tag Attached: leftover from 40d|
|2010-04-26 09:12||smjjames||Tag Attached: cave-in|
|2010-04-26 09:12||smjjames||Tag Attached: ramps|
|2010-04-26 10:25||Footkerchief||Note Added: 0005136|
|2010-04-26 10:25||Footkerchief||Note Edited: 0005136||View Revisions|
|2010-07-01 17:23||Logical2u||Relationship added||has duplicate 0002530|
|2012-03-14 09:03||Footkerchief||Summary||Cavins can leave hanging down ramps in air => Cave-ins can leave hanging down ramps in air|
|2012-03-15 00:53||Greendogo||Issue Monitored: Greendogo|
|2014-07-09 23:40||Footkerchief||Relationship added||has duplicate 0006917|
|2014-11-22 07:44||ptb_ptb||Note Added: 0031120|
|2014-11-22 12:36||ptb_ptb||Note Edited: 0031120||View Revisions|
|2014-11-22 12:38||ptb_ptb||Note Edited: 0031120||View Revisions|
|2014-11-24 07:04||Footkerchief||Relationship added||related to 0007121|
|2014-11-25 13:03||ptb_ptb||Note Added: 0031170|
|2014-12-16 08:38||ptb_ptb||Note Added: 0031341|
|2014-12-16 09:12||ptb_ptb||Note Edited: 0031341||View Revisions|
|2014-12-17 04:01||ptb_ptb||Note Edited: 0031341||View Revisions|
|2014-12-19 06:44||Footkerchief||Assigned To||=> Footkerchief|
|2014-12-19 06:44||Footkerchief||Status||new => confirmed|
|2017-06-08 18:33||Huntthetroll||Issue Monitored: Huntthetroll|
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