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IDProjectCategoryView StatusDate SubmittedLast Update
0001555Dwarf FortressCreaturespublic2010-04-26 13:332014-01-17 10:43
ReporterFootkerchief 
Assigned ToToady One 
PrioritylowSeveritytrivialReproducibilityN/A
StatusresolvedResolutionfixed 
PlatformPCOSWindows XP (32 bit)OS VersionSP3
Product Version0.31.03 
Target VersionFixed in Version0.31.15 
Summary0001555: Giant desert scorpion doesn't use the chitin body detail plans
DescriptionAll the other chitin creatures use the CHITIN_MATERIALS and CHITIN_TISSUES body detail plans, but the giant desert scorpion still uses STANDARD_MATERIALS and STANDARD_TISSUES, and manually adds chitin and removes hair/skin/leather.
Additional InformationThis was discovered while investigating a problem with adding a MATERIAL_REACTION_PRODUCT to chitin. http://www.bay12forums.com/smf/index.php?topic=55164.msg1200103#msg1200103 [^]
TagsProbable Quick Fix
Attached Files

- Relationships
related to 0001556new If a MATERIAL_REACTION_PRODUCT references a nonexistent mat in LOCAL_CREATURE_MAT, it silently picks another mat (no errorlog) 

-  Notes
(0013126)
Toady One (administrator)
2010-10-02 04:27

This should be sorted out for 0.31.15.

- Issue History
Date Modified Username Field Change
2010-04-26 13:33 Footkerchief New Issue
2010-04-26 13:34 Footkerchief Tag Attached: PROBABLE QUICK FIX
2010-04-26 13:34 Footkerchief Issue Monitored: Footkerchief
2010-04-26 13:44 Footkerchief Relationship added related to 0001556
2010-04-28 09:52 smjjames Tag Attached: quick fix
2010-05-05 21:28 Footkerchief Tag Detached: quick fix
2010-10-02 04:27 Toady One Note Added: 0013126
2010-10-02 04:27 Toady One Status new => resolved
2010-10-02 04:27 Toady One Fixed in Version => 0.31.15
2010-10-02 04:27 Toady One Resolution open => fixed
2010-10-02 04:27 Toady One Assigned To => Toady One
2014-01-17 10:43 Kirig Stonebeard Issue Monitored: Kirig Stonebeard


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