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IDProjectCategoryView StatusDate SubmittedLast Update
0002041Dwarf FortressDwarf Mode -- Jobs, Huntingpublic2010-05-23 07:312010-07-15 08:38
Reporterschlappi 
Assigned ToFootkerchief 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionduplicate 
PlatformmsOSwindowsOS Version7
Product Version0.31.04 
Target VersionFixed in Version 
Summary0002041: Hunters level incredibly fast, mainly because animals die too slow
Description1. Hunters gain levels in archery if using crossbows and vice versa.
2. Most prey dies way too slow: in my current settings there are mainly gorillas, crocodiles, alligators and elephants. They make easy targets for my hunters, but die only after being pincushioned with a full load of a quiver (gorilla) or two (crocodiles, alligators), sometimes three or four (elephants). Most of these animals die from bloodlack while the hunter is away, getting more ammunition, thus they are not being returned as kills and butchered by the butcher (because the latter seems to have very limited area of action).
3. While shooting prone and unconcious elephants, hunters easily gain a lot of experience points, advancing to legendary archer and marksdwarfship in less than a year (just forge enough bolts!).
Steps To Reproduceembark in warm/moist area and set up a hunting industry.
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0000833resolvedFootkerchief Adamantine bolts do less damage, bolts ineffective in general 
duplicate of 0000089resolvedToady One Wrestler/Fighter levels up way too quickly, especially against much bigger/stronger creatures 

-  Notes
(0007218)
Logical2u (manager)
2010-05-23 07:36

1. Archery is the generic ranged combat skill, so I'm not sure what the issue there is. Like fighter and melee skills.

2. We already know bolts suck, see 0000833.

3. Prone animals don't appear to give EXP in adventure mode, see 0000657, so it's probably just the function of firing the crossbow rather than hitting things that's giving the EXP, assuming the two modes share similar bugs.

You should probably turn refuse collection from outside on then try and butcher the critters that died while your hunter was away. Typically the hunter hauls the critter to the butcher's shop, but if it didn't die on his watch I assume it just turns into generic refuse.
(0007229)
schlappi (reporter)
2010-05-23 15:24

I was associating archery with bow skill... seemed logical to me.

- Issue History
Date Modified Username Field Change
2010-05-23 07:31 schlappi New Issue
2010-05-23 07:36 Logical2u Note Added: 0007218
2010-05-23 15:24 schlappi Note Added: 0007229
2010-07-15 08:38 Footkerchief Relationship added duplicate of 0000833
2010-07-15 08:38 Footkerchief Status new => resolved
2010-07-15 08:38 Footkerchief Resolution open => duplicate
2010-07-15 08:38 Footkerchief Assigned To => Footkerchief
2010-07-15 08:38 Footkerchief Relationship added duplicate of 0000089


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