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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002221||Dwarf Fortress||Items||public||2010-06-08 15:08||2011-03-13 05:27|
|Assigned To||Toady One|
|Target Version||Fixed in Version||0.31.11|
|Summary||0002221: No-material flasks don't go in Finished Goods stockpiles|
|Description||I've looked over the other reports, and it's clear that flasks are bugged overall, but though this is *probably* an outgrowth of the same problem, I thought I'd report it from the stockpile angle I'm seeing on the off-chance it's a separate issue.|
Simply, Flasks are not going to Finished Goods stockpiles. Flasks made at the Leather Works stay there, despite my making a stockpile specifically for flasks.
|Steps To Reproduce||1. Make leather water skin at Leather Works.|
2. Set up a Finished Good stockpile set only to flasks, with all other options permitted.
|Additional Information||(Apologies for the duplicative report if this *was* covered in one of the other reports on the flask problem and I missed it.)|
|Tags||No tags attached.|
I guess this has to do with the bugged Leatherwork flasks being made of no material and stockpiles accepting goods on an opt-in basis (deny everything and override with what's allowed) lacking a catch all "Accept any material" that would allow material-less items.
I'd guess this should be classified as related to or a child of the other issues, but I wouldn't call it a duplicate.
|2010-06-08 15:08||ChickenLips||New Issue|
|2010-06-08 16:05||zergl||Note Added: 0007961|
|2010-06-08 16:12||Footkerchief||Relationship added||related to 0000221|
|2010-07-26 05:53||Footkerchief||Summary||Flasks not going to Finished Goods stockpiles => No-material flasks don't go in Finished Goods stockpiles|
|2010-07-26 05:53||Footkerchief||Relationship added||child of 0000157|
|2011-03-13 05:27||Toady One||Status||new => resolved|
|2011-03-13 05:27||Toady One||Fixed in Version||=> 0.31.11|
|2011-03-13 05:27||Toady One||Resolution||open => fixed|
|2011-03-13 05:27||Toady One||Assigned To||=> Toady One|
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