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IDProjectCategoryView StatusDate SubmittedLast Update
0002402Dwarf FortressWeatherpublic2010-06-20 15:222010-06-21 04:27
ReporterThndrShk2k 
Assigned ToLogical2u 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusresolvedResolutionno change required 
PlatformOSWindowsOS Version
Product Version0.31.08 
Target VersionFixed in Version 
Summary0002402: COLD Biom not freezing water and dwarves refusing to use it as water source
DescriptionWorld was generated in 0.31.06

Embarked on an island, no clost within the settlement boundries.
Water does not freeze during winter.

Also, zoning does not allow ponds to be used as a water source.
TagsNo tags attached.
Attached Files

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-  Notes
(0008809)
Footkerchief (manager)
2010-06-20 15:27
edited on: 2010-06-20 15:27

Are you sure it's fresh water and not salt water?

(0008811)
smjjames (reporter)
2010-06-20 15:46

Salt water has a lower freezing point than freshwater, plus he said its an island, so chances are its saltwater. Which would explain why he can't use pools as a water source.
(0008812)
Footkerchief (manager)
2010-06-20 15:47

Salt water has a lower freezing point than freshwater

I don't think DF models this.
(0008817)
smjjames (reporter)
2010-06-20 17:00

Maybe not, but it is a fact.
(0008824)
ThndrShk2k (reporter)
2010-06-20 18:35
edited on: 2010-06-20 19:36

I am unsure, as far as I know it should be freshwater, as the site is not connected by the coast. Unless I am mistaken at that being the only way water could be saltwater.

I am going to pump the water into a cistern to check if it freezes // is drinkable, if so, then the water is saltwater. It just seems weird as the island is as big as one region, and I'm directly in the middle of it.

Edit: Noticed I did not attach a link to the world just in case. Sorry about that.
http://dffd.wimbli.com/file.php?id=2554 [^]

Also, filled a cistern in the middle of winter, no water freezing.

(0008843)
Cryten (reporter)
2010-06-20 20:34

I think I remember something about screw pumps no longer changing the water type in the new version, I coul easily be wrong though.
(0008844)
smjjames (reporter)
2010-06-20 20:36

@Thndr: Is your cistern underground? Thats probably why it didn't freeze. Doesn't explain the rest of it though.
(0008846)
Footkerchief (manager)
2010-06-20 20:55
edited on: 2010-06-20 20:55

I abandoned the fortress in your save and re-embarked right next to it. As expected, I got the salt water warning:

http://i48.tinypic.com/2pzcvg5.png [^]

It's a small island in the middle of an OCEAN, so this shouldn't be a surprise. That explains why they won't use the drinking zones.

As for it not freezing... the area is "Cold," but temperature is strange in DF. If it's below ground level, it won't freeze (IIRC). If you make an aboveground enclosure, it will probably freeze.

(0008851)
ThndrShk2k (reporter)
2010-06-20 22:42

Must've accidentally skipped that warning. Kinda weird that water in the middle of the island is salt.

Well thanks for helping to figure out the issue so quickly. In the end it was myfault for missing the warning.

- Issue History
Date Modified Username Field Change
2010-06-20 15:22 ThndrShk2k New Issue
2010-06-20 15:27 Footkerchief Note Added: 0008809
2010-06-20 15:27 Footkerchief Note Edited: 0008809 View Revisions
2010-06-20 15:46 smjjames Note Added: 0008811
2010-06-20 15:47 Footkerchief Note Added: 0008812
2010-06-20 17:00 smjjames Note Added: 0008817
2010-06-20 18:35 ThndrShk2k Note Added: 0008824
2010-06-20 18:36 ThndrShk2k Note Edited: 0008824 View Revisions
2010-06-20 19:22 ThndrShk2k Note Edited: 0008824 View Revisions
2010-06-20 19:36 ThndrShk2k Note Edited: 0008824 View Revisions
2010-06-20 20:34 Cryten Note Added: 0008843
2010-06-20 20:36 smjjames Note Added: 0008844
2010-06-20 20:37 Footkerchief Note Added: 0008845
2010-06-20 20:55 Footkerchief Note Added: 0008846
2010-06-20 20:55 Footkerchief Note Deleted: 0008845
2010-06-20 20:55 Footkerchief Note Edited: 0008846 View Revisions
2010-06-20 20:55 Footkerchief Note Edited: 0008846 View Revisions
2010-06-20 22:42 ThndrShk2k Note Added: 0008851
2010-06-21 04:27 Logical2u Status new => resolved
2010-06-21 04:27 Logical2u Resolution open => no change required
2010-06-21 04:27 Logical2u Assigned To => Logical2u


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