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IDProjectCategoryView StatusDate SubmittedLast Update
0002529Dwarf FortressAnimal Populationspublic2010-06-30 12:322012-02-22 06:52
ReporterBarbu 
Assigned ToToady One 
PriorityhighSeveritymajorReproducibilityhave not tried
StatusresolvedResolutionfixed 
PlatformPCOSWindows 7 Ultimate x64OS VersionLatest
Product Version0.31.08 
Target VersionFixed in Version0.34.01 
Summary0002529: Repeatedly visiting town/site causes animals to accumulate
DescriptionFirst thing first. I got a quest to kill a named warthog. As I search around the designated zone for a bit, I find nothing so I go wander out in the wilderness before coming back with the Travel screen. It seems the town was getting invaded by the local wildlife (around 20 bonobos, 20 warthogs, 12 lions, 12 cheatah, incalculable ammount of giant roaches) so I managed to kill almost all of the animals and went to another town to sell the stuff I took on the dead farmers (hey, you gotta make a livin'). I go back to the said town and encounters even more of the same animals. No problems, I kill them until there is none left... or not! It seems they kept spawning everytime I was not looking and in strange places like on roof of the housing and shop. Again, I Travel out of the town, explore some of the region and come back. after 2-3 times going back in the same town, my computer keeps jamming for longer and longer each time, like there was way too much information being processed. Now, everytime I go to the town and I move a single square, it blocks for ten minutes and up. It's a good thing to note that my computer is able to handle quite a good ammount of stress(i7 930 @ 2.8GHz, 6 GB RAM, HD5850 2Gig edition, that should give you an idea...). It looks like a problem with spawn points (if something like that even exists in DF).
Steps To ReproduceI have not tried to reproduce that behavior with another region and character but is always does the same thing for my current one.
Additional InformationI got the saved region with my character right next to the town in Travel mode. Ask me if you want it.
TagsNo tags attached.
Attached Files

- Relationships
has duplicate 0002890resolvedFootkerchief Game Slows, Non-CPU Issue 
related to 0007206resolvedToady One Hordes of creatures accumulating near empty lair with each fast travel 

-  Notes
(0009396)
Footkerchief (manager)
2010-06-30 13:05

Seems like this one's an old bug: http://www.bay12forums.com/smf/index.php?topic=26892.msg323307#msg323307 [^]
(0009432)
Barbu (reporter)
2010-06-30 18:04
edited on: 2010-06-30 18:04

Indeed, this looks a lot like this bug. It may be good to point out that I'm on the latest version, 31.08.

(0011822)
mddassarma (reporter)
2010-08-15 20:10

I got a similar bug with constant mountain goat attacks on a dwarven village
(0013660)
Logical2u (manager)
2010-11-06 15:41

Not really block severity.
(0020454)
Footkerchief (manager)
2012-02-22 06:52

This is probably gone and is probably pretty different if it's still around at all.

- Issue History
Date Modified Username Field Change
2010-06-30 12:32 Barbu New Issue
2010-06-30 13:04 Footkerchief Category Adventure Mode -- Town => Animal Populations
2010-06-30 13:05 Footkerchief Note Added: 0009396
2010-06-30 13:06 Footkerchief Summary Animals keeps spawning repeatedly in a town! => Repeatedly visiting town/site causes animals to accumulate
2010-06-30 18:04 Barbu Note Added: 0009432
2010-06-30 18:04 Barbu Note Edited: 0009432 View Revisions
2010-07-29 12:12 Footkerchief Relationship added has duplicate 0002890
2010-08-15 20:10 mddassarma Note Added: 0011822
2010-11-06 15:41 Logical2u Note Added: 0013660
2010-11-06 15:41 Logical2u Severity block => major
2012-02-22 06:52 Footkerchief Note Added: 0020454
2012-02-22 06:52 Footkerchief Status new => resolved
2012-02-22 06:52 Footkerchief Fixed in Version => 0.34.01
2012-02-22 06:52 Footkerchief Resolution open => fixed
2012-02-22 06:52 Footkerchief Assigned To => Toady One
2014-07-13 09:53 Footkerchief Relationship added related to 0007206


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