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IDProjectCategoryView StatusDate SubmittedLast Update
0002754Dwarf FortressMiscellaneous Crashespublic2010-07-18 13:062014-07-27 12:33
Reportertomsk 
Assigned ToFootkerchief 
PrioritynormalSeveritycrashReproducibilityalways
StatusresolvedResolutionunable to reproduce 
PlatformPC x86OSWindows VistaOS VersionUltimate 32bit
Product Version0.31.10 
Target VersionFixed in Version 
Summary0002754: game crashes & closes on 15th Galena 1053
DescriptionI have 2 fortresses, each on a different world, that crash to desktop on the 15th Galena 1053. A windows BEX error is generated upon exit. There is no mention of anything untoward in the logs.

Data from the exception report:

Problem signature:
  Problem Event Name: BEX
  Application Name: Dwarf Fortress.exe
  Application Version: 0.0.0.0
  Application Timestamp: 4c398089
  Fault Module Name: MSVCR90.dll
  Fault Module Version: 9.0.30729.4148
  Fault Module Timestamp: 4a594c79
  Exception Offset: 0006ccb5
  Exception Code: c0000417
  Exception Data: 00000000
  OS Version: 6.0.6002.2.2.0.256.1
  Locale ID: 2057
  Additional Information 1: cada
  Additional Information 2: 35e498a46227a4acf7990f01cc94951d
  Additional Information 3: faf8
  Additional Information 4: bd0f356e7ac3d0b9106d160db16b6fe8
Steps To Reproduceload file, let it run. file to be uploaded shortly.
Additional Informationusing mayday tileset, init files included in uploaded file package which will be uploaded shortly.
TagsNo tags attached.
Attached Files

- Relationships
related to 0002928new Crash on site selection in rectangular world 

-  Notes
(0010595)
tomsk (reporter)
2010-07-18 13:41

DFFD link: http://dffd.wimbli.com/file.php?id=2725 [^]
(0010600)
Rafal99 (reporter)
2010-07-18 16:07
edited on: 2010-07-18 16:09

15 Galena is usually the time when human caravan arrives, and summer ambushes / sieges come. So the crash might be related to either traders or invaders I think.

(0010605)
Footkerchief (manager)
2010-07-18 17:46

Have you done any modding?
(0010642)
tomsk (reporter)
2010-07-19 09:16
edited on: 2010-07-19 09:18

>Have you done any modding?

Prior to world creation I took the diacritics out of the 4 language files, shrank the caverns z-axis a little (increased the gap to the surface), and added the [shell] parameter to the bone template.

(0010643)
Footkerchief (manager)
2010-07-19 09:25

Hmm, yeah, none of that should have caused a crash if it was prior to world gen.
(0010645)
tomsk (reporter)
2010-07-19 09:30

I've taken a closer look at the language files I modded; in the human file only I managed to get spaces in some of the words, for example: [T_WORD:STRANGLE:r lid]. If it is the human traders causing it to blow up, maybe it's related to this.
(0027700)
Footkerchief (manager)
2014-07-27 12:32
edited on: 2014-07-27 12:33

Hard to know if this is one of the many crashes that have since been fixed.


- Issue History
Date Modified Username Field Change
2010-07-18 13:06 tomsk New Issue
2010-07-18 13:07 tomsk Issue Monitored: tomsk
2010-07-18 13:07 tomsk Issue End Monitor: tomsk
2010-07-18 13:41 tomsk Note Added: 0010595
2010-07-18 16:07 Rafal99 Note Added: 0010600
2010-07-18 16:09 Rafal99 Note Edited: 0010600 View Revisions
2010-07-18 17:46 Footkerchief Note Added: 0010605
2010-07-19 09:16 tomsk Note Added: 0010642
2010-07-19 09:18 tomsk Note Edited: 0010642 View Revisions
2010-07-19 09:25 Footkerchief Note Added: 0010643
2010-07-19 09:30 tomsk Note Added: 0010645
2010-08-22 09:03 Footkerchief Relationship added related to 0002928
2014-07-27 12:32 Footkerchief Note Added: 0027700
2014-07-27 12:32 Footkerchief Status new => resolved
2014-07-27 12:32 Footkerchief Resolution open => not fixable
2014-07-27 12:32 Footkerchief Assigned To => Footkerchief
2014-07-27 12:33 Footkerchief Resolution not fixable => unable to reproduce
2014-07-27 12:33 Footkerchief Note Edited: 0027700 View Revisions


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