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IDProjectCategoryView StatusDate SubmittedLast Update
0002756Dwarf FortressMap Featurespublic2010-07-18 20:092010-07-18 20:40
ReporterKobold6 
Assigned ToFootkerchief 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusresolvedResolutionno change required 
Platformx86OSWindows XPOS Version
Product Version0.31.10 
Target VersionFixed in Version 
Summary0002756: Many Z-levels generated
DescriptionIn my current fortress I've discovered that my fortress has about 180 underground z-levels. Although this may be intended behaviour, I would prefer something a bit more restrained or at least an estimate of Z-levels on embark.
Steps To ReproduceGenerate a world and explore the depth generated by features.
TagsNo tags attached.
Attached Files

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-  Notes
(0010607)
RusAnon (reporter)
2010-07-18 20:14

You can change it to w/e number you want in advanced world gen.
(0010608)
Kobold6 (reporter)
2010-07-18 20:17

Hm, yes. I'm thinking that this is actually more of a feature than a bug and may have brought up something unnescessary.
(0010610)
Footkerchief (manager)
2010-07-18 20:40

Yup, this behavior is intentional and customizable.

- Issue History
Date Modified Username Field Change
2010-07-18 20:09 Kobold6 New Issue
2010-07-18 20:14 RusAnon Note Added: 0010607
2010-07-18 20:17 Kobold6 Note Added: 0010608
2010-07-18 20:39 Footkerchief Description Updated View Revisions
2010-07-18 20:40 Footkerchief Note Added: 0010610
2010-07-18 20:40 Footkerchief Status new => resolved
2010-07-18 20:40 Footkerchief Resolution open => no change required
2010-07-18 20:40 Footkerchief Assigned To => Footkerchief


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