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IDProjectCategoryView StatusDate SubmittedLast Update
0002778Dwarf FortressDwarf Mode -- Diplomacypublic2010-07-21 10:312014-08-08 13:36
Reporterjfs 
Assigned ToToady One 
PrioritynormalSeveritymajorReproducibilityhave not tried
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version0.31.10 
Target VersionFixed in Version0.40.01 
Summary0002778: Diplomat goes insane, still in fortress when abandoned, same diplomat arrives insane in new game
DescriptionMy liaison arrived insane/running around babbling. In the previous game in the same world, my liaison was shut in because of a siege and went insane. I abandoned that game, possibly before the liaison died.

I'd expect a diplomat to be considered dead and in need of replacement as soon as he goes insane, at least realistically.
TagsFixed in 0.40.01?
Attached Files

- Relationships
related to 0005985new Insane dwarves can immigrate from previous fortresses 

-  Notes
(0010785)
smjjames (reporter)
2010-07-21 10:37

Wasn't there a report of this back in 40D? I remember somebody posting something like this.
(0028605)
Quietust (reporter)
2014-08-08 12:57
edited on: 2014-08-08 12:58

I just attempted to induce this in version 0.40.06, and it looks like it isn't something that will happen anymore - I embarked, used DFHack to summon a Dwarven caravan, waited for the liaison meeting to end, then cleared the liaison's "leave timer" to make it go insane, at which point the liaison was stricken by melancholy and became Chief Medical Dwarf (in a subsequent test, the liaison went stark raving mad and reverted to its original profession), and a new Outpost Liaison immediately appeared in the Civilization screen.

I haven't tested this with Human or Elven diplomats, but it's likely that the same thing will happen.

(0028611)
Footkerchief (manager)
2014-08-08 13:36

Thanks for testing!

Please reopen this report or PM a manager on the forums if this problem is still present in 0.40.06+.

- Issue History
Date Modified Username Field Change
2010-07-21 10:31 jfs New Issue
2010-07-21 10:37 Footkerchief Summary Diplomat gone insane in previous game, arrives insane in new game => Diplomat goes insane before fortress abandoned, same diplomat arrives insane in new game
2010-07-21 10:37 smjjames Note Added: 0010785
2010-07-21 11:55 Footkerchief Summary Diplomat goes insane before fortress abandoned, same diplomat arrives insane in new game => Diplomat goes insane, still in fortress when abandoned, same diplomat arrives insane in new game
2010-07-24 19:51 Khym Chanur Issue Monitored: Khym Chanur
2014-01-27 21:11 Footkerchief Relationship added related to 0005985
2014-07-29 21:50 Footkerchief Tag Attached: Fixed in 0.40.01?
2014-08-08 12:57 Quietust Note Added: 0028605
2014-08-08 12:58 Quietust Note Edited: 0028605 View Revisions
2014-08-08 13:36 Footkerchief Note Added: 0028611
2014-08-08 13:36 Footkerchief Status new => resolved
2014-08-08 13:36 Footkerchief Fixed in Version => 0.40.01
2014-08-08 13:36 Footkerchief Resolution open => fixed
2014-08-08 13:36 Footkerchief Assigned To => Toady One


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