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IDProjectCategoryView StatusDate SubmittedLast Update
0003591Dwarf FortressDwarf Mode -- Trapspublic2010-11-13 13:552010-11-13 16:03
Assigned ToLogical2u 
PlatformsdlOSlinuxOS Version
Product Version0.31.17 
Target VersionFixed in Version 
Summary0003591: segfaults when pulling a lever with repeat (dangerroom) and when an enemy is on a kill order but leaves the map.
Description* built a dangerroom, 3 tils with spike, pulled lever once, then set a repeat order on the lever. a dwarf was standing on one of the spike tiles. when the repeat order was executed, segfault

* kobold thief, set 2 squads to kill him, he left map and shortly after segfault.
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0003554resolvedToady One Game crashes when upright spike traps hit dwarves. 
duplicate of 0003555resolvedToady One Escaping units with kill orders on them cause segmentation fault on Linux/Mac 

-  Notes
rofl0r (reporter)
2010-11-13 14:08

note i'm not 100% sure about the leaving of the map. it could also be when the attack happened. game crashed 3 times in a row after i gave the kill order, but the last time i canceled the order before the kobold left the map, and that time it didnt crash.
Logical2u (manager)
2010-11-13 16:03

Two dupes in one!

- Issue History
Date Modified Username Field Change
2010-11-13 13:55 rofl0r New Issue
2010-11-13 14:08 rofl0r Note Added: 0013780
2010-11-13 16:03 Logical2u Note Added: 0013786
2010-11-13 16:03 Logical2u Relationship added duplicate of 0003554
2010-11-13 16:03 Logical2u Status new => resolved
2010-11-13 16:03 Logical2u Resolution open => duplicate
2010-11-13 16:03 Logical2u Assigned To => Logical2u
2010-11-13 16:03 Logical2u Relationship added duplicate of 0003555

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