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IDProjectCategoryView StatusDate SubmittedLast Update
0003639Dwarf FortressAdventure Mode -- Environmentpublic2010-11-15 23:372011-02-21 13:16
Assigned ToFootkerchief 
PlatformOSOS Version
Product Version0.31.17 
Target VersionFixed in Version 
Summary0003639: Fires do not spread to vegetation
DescriptionIf you start a fire, it will spread to nearby grass but NOT to shrubs. So, for instance, if you start a fire in a field of Longland grass near a hamlet, you'll get one square of happily burning Longland grass. The Longland grass in the surrounding squares will be unaffected for at least a very long time.
Steps To ReproduceJust go into a field when there's crops around and start setting fires.
Additional InformationThere may be a chance that objects on the same square as burning shrubs take a lot less time to ignite than objects on or surrounded by burning grass. I haven't thoroughly tested this though.
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0001134new Fires don't spread to trees/shrubs and don't do enough damage 

-  Notes
Logical2u (manager)
2010-11-16 14:36

0001134 covers this, but I'm a little dubious of marking this as a duplicate of that, as the description/behaviour is slightly different and this one is more of a bug.

- Issue History
Date Modified Username Field Change
2010-11-15 23:37 Frogwarrior New Issue
2010-11-16 14:36 Logical2u Note Added: 0013934
2010-11-16 14:36 Logical2u Relationship added has duplicate 0001134
2010-11-16 14:50 Footkerchief Relationship replaced duplicate of 0001134
2010-11-30 12:53 Footkerchief Relationship replaced child of 0001134
2010-11-30 12:54 Footkerchief Relationship replaced duplicate of 0001134
2011-02-21 13:16 Footkerchief Status new => resolved
2011-02-21 13:16 Footkerchief Resolution open => duplicate
2011-02-21 13:16 Footkerchief Assigned To => Footkerchief

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