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IDProjectCategoryView StatusDate SubmittedLast Update
0000374Dwarf FortressDwarf Mode -- Buildings, Cages and Chainspublic2010-04-04 01:572014-08-28 11:49
Assigned To 
PlatformOSWindows XPOS Version
Product Version0.31.01 
Target VersionFixed in Version 
Summary0000374: Deconstructing a restraint (chain/rope) with an animal tethered ends up leaving the restraint on the animal
DescriptionIf you:

- construct a chain
- assign an animal to it, wait for it to arrive
- deconstruct the chain

Then the chain ends up attached to the animal's upper body and is unavailable unless you explicitly find and dump it.
Steps To Reproduce(as above)
Tagsanimals, chain, deconstruct
Attached Files

- Relationships
has duplicate 0000403closedFootkerchief removing a restraint w/animal chained destroys the rope 
has duplicate 0003087resolvedLogical2u ropes 'vanish' after deconstruction. 
related to 0003912new Chains do not prevent removal of creature by fluid flow, and become unusable after creature removed. 

-  Notes
Phrost (reporter)
2010-04-04 06:02

This occured in the previous version(s?) of the game as well, so not a new issue.
Chromasphere (reporter)
2010-04-20 04:04

Try that in real life with a dog. What happens? ... You get a dog wandering around with a chain attached. I think it's a feature, not bug. Or at least think it should be a feature.
Nighteyes (reporter)
2010-04-20 04:58

you should however be able to 'build' the chain back to the ground without going top the pain of finding it and dumping it, if it is a feature, (to be honest I like it as a feature, it just needs fixing to be able to use the chain still.)
smjjames (reporter)
2010-04-20 07:26

What Chromasphere said. It sounds normal to me and its easy enough to remember to unchain the animal first.
Footkerchief (manager)
2010-04-20 09:48

This was considered a bug in the old version, so it's still a bug now.

# 000177 □ [dwarf mode][jobs][animal handling] if you remove a chain building with an animal attached, the chain stays with the animal
troas (reporter)
2010-09-25 18:28

This still occurs in 31.12
Quietust (reporter)
2014-08-28 11:49

For chains that are remotely deconstructed using a lever, this is quite obviously by design, since the game is explicitly inserting the chain into the unit's inventory - logically, triggering the mechanism causes the chain to detach from the floor.

The fact that it happens for manually deconstructed chains as well is probably just due to it not having special logic for that case.

- Issue History
Date Modified Username Field Change
2010-04-04 01:57 oliver New Issue
2010-04-04 06:02 Phrost Note Added: 0000853
2010-04-04 13:30 Footkerchief Relationship added related to 0000403
2010-04-11 15:54 Footkerchief Relationship replaced has duplicate 0000403
2010-04-11 15:54 Footkerchief Issue Monitored: Footkerchief
2010-04-20 03:59 Chromasphere Note Added: 0004323
2010-04-20 04:00 Chromasphere Note Deleted: 0004323
2010-04-20 04:04 Chromasphere Note Added: 0004324
2010-04-20 04:58 Nighteyes Note Added: 0004325
2010-04-20 07:26 smjjames Note Added: 0004329
2010-04-20 09:48 Footkerchief Note Added: 0004341
2010-04-20 20:36 Khym Chanur Issue Monitored: Khym Chanur
2010-08-22 11:22 Footkerchief Summary Deconstructing a chain with an animal tethered ends up leaving the chain on the animal => Deconstructing a restraint (chain/rop) with an animal tethered ends up leaving the restraint on the animal
2010-08-22 11:22 Footkerchief Relationship added has duplicate 0003087
2010-09-25 18:26 troas Tag Attached: chain
2010-09-25 18:27 troas Tag Attached: deconstruct
2010-09-25 18:27 troas Tag Attached: animals
2010-09-25 18:28 troas Note Added: 0012987
2011-03-26 12:29 Dawide Issue Monitored: Dawide
2011-03-26 12:49 Footkerchief Summary Deconstructing a restraint (chain/rop) with an animal tethered ends up leaving the restraint on the animal => Deconstructing a restraint (chain/rope) with an animal tethered ends up leaving the restraint on the animal
2014-01-27 14:54 Footkerchief Relationship added related to 0003912
2014-08-28 11:49 Quietust Note Added: 0029752

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