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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003916||Dwarf Fortress||General||public||2011-02-01 05:10||2011-02-03 09:03|
|Reporter||Solra Bizna|| |
|Assigned To||Dwarfu|| |
|Priority||normal||Severity||minor||Reproducibility||have not tried|
|Product Version||0.31.18|| |
|Target Version||Fixed in Version|| |
|Summary||0003916: Bizarre intermittent lag, possibly due to ghosts (save provided)|
|Description||I was testing various causes of the dreaded "lag death" that afflicts many fortresses. One of the permutations I tried was sealing my fort from the outside world (with an antisocial fisherman sealed and self-contained elsewhere to observe the aftermath) and breaching my high-pressure water line. After the flooding was over, my framerate had not significantly changed. For a minute or two. Then the game began to hitch every 100 ticks or so.|
The only possible causative factor I can see is the sudden erratic behavior of the ghosts. 50+ dwarves died today, so there should be many, but none are visible on the unit list. The one I see in the world only blinks into existence for instants at a time. Earlier, I saw a ghost or two intentionally haunting a sane area.
|Additional Information||http://virus.tejat.net/laggy.zip [^]|
A soldier managed to become a Swimmer before the flooding was over and swim to safety; I let him into the fisherman's little shack.