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IDProjectCategoryView StatusDate SubmittedLast Update
0003937Dwarf FortressCombat -- Generalpublic2011-02-07 00:032011-03-05 10:16
Reportercheesemage 
Assigned ToDwarfu 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusresolvedResolutionduplicate 
PlatformOSOS Version
Product Version0.31.18 
Target VersionFixed in Version 
Summary0003937: Dwarves and pets suffocating from spontaneous injuries
DescriptionVarious pets, mostly younger animals, repeatedly are recieving injuries without doing anything that should cause them. Dwarves, including ones that just migrated in, with no combat training and no encounters on way to fortress, have also been recieving these injuries. The injuries are yellow to most of the body, but cyan to a number of organs, including lungs. Justice screen hasn't shown any crimes committed, and no hostile units are on the map. First indication of this happening is usually a message saying the unit suffocated. Have occasionally spotted units right before this happened, and right after, with no fighting in between to cause the injuries.
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0002044resolvedFootkerchief Poisons spread too much, result is mass chaos and death 

-  Notes
(0015048)
Dwarfu (manager)
2011-02-07 00:49

Do you have temperature on? Is it super cold where your fort is? Are you using any mods or have you changed the raws in any fashion?

If you can continuously get this to reproduce at that fort, please upload a save http://dffd.wimbli.com/ [^]
(0015052)
Logical2u (manager)
2011-02-07 04:57

Another possibility is that they're covered in some sort of acid or have a disease. Check the health screen too.
(0015053)
Footkerchief (manager)
2011-02-07 07:13

Yeah, check their inventories for spatters of blood/dust/etc from forgotten beasts and/or demons.
(0015054)
hyperactiveChipmunk (reporter)
2011-02-07 08:54

Sounds like a forgotten beast with deadly blood. The Z-health screen is your best bet for noticing the problem in time to make an assessment. Usually they'll be "dizzy" or "winded"--probably winded, in your case--right before they croak. From there, you can figure out what forgotten beast blood they have in common (it's probably near the bottom of the list, since in my experience it doesn't take long between exposure and death) and get to work building walls over (or death pits around) the pools of blood from that particular beast.
(0015493)
Dwarfu (manager)
2011-02-25 04:13

Reminder sent to: cheesemage

Was some sort of creature blood/secretion being stepped on by your dwarfs?
(0015755)
Dwarfu (manager)
2011-03-05 06:40

We'll assume so.

- Issue History
Date Modified Username Field Change
2011-02-07 00:03 cheesemage New Issue
2011-02-07 00:49 Dwarfu Note Added: 0015048
2011-02-07 00:49 Dwarfu Tag Attached: AWAITING UPDATE
2011-02-07 04:57 Logical2u Note Added: 0015052
2011-02-07 07:13 Footkerchief Relationship added related to 0000296
2011-02-07 07:13 Footkerchief Note Added: 0015053
2011-02-07 08:54 hyperactiveChipmunk Note Added: 0015054
2011-02-25 04:13 Dwarfu Note Added: 0015493
2011-03-05 06:40 Dwarfu Tag Detached: AWAITING UPDATE
2011-03-05 06:40 Dwarfu Note Added: 0015755
2011-03-05 06:40 Dwarfu Relationship replaced duplicate of 0000296
2011-03-05 06:40 Dwarfu Status new => resolved
2011-03-05 06:40 Dwarfu Resolution open => duplicate
2011-03-05 06:40 Dwarfu Assigned To => Dwarfu
2011-03-05 10:16 Footkerchief Relationship added duplicate of 0002044
2011-03-05 10:16 Footkerchief Relationship deleted 0000296


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