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IDProjectCategoryView StatusDate SubmittedLast Update
0003958Dwarf FortressCivilizations/Entities -- Generalpublic2011-02-16 10:192015-12-15 08:28
ReporterKhym Chanur 
Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusnewResolutionopen 
Platformx86 (AMD Athlon 7550 Dual-Core)OSMandriva OneOS Version2010 (2.6.33.7)
Product Version0.31.19 
Target VersionFixed in Version 
Summary0003958: Some dwarf civilizations have access to steel without access to iron
DescriptionIn a single world (random, genned from parameters, medium region) with four different dwarf civilizations to choose from, some will havde only steel anvils to choose from, while some will have both steel anvils and iron anvils.
TagsNo tags attached.
Attached Files

- Relationships
related to 0000812resolvedToady One Human civs lack STONE_PREF, only produce bronze items, have no anvils 
related to 0001127new Worldgen without caverns does not allow embark with seeds/alcohol 
has duplicate 0004939resolvedKnight Otu Cannot request iron from the dwarven caravan but can request pig iron and steel. 
has duplicate 0005424resolvedFootkerchief No Iron Anvil in setup screen? 
has duplicate 0006115resolvedLogical2u Materials dependant on materials not available are not selected properly 
has duplicate 0006350resolvedKnight Otu Civ has no iron bars or iron ores but has access to steel and pig iron 

-  Notes
(0015186)
Malibu Stacey (reporter)
2011-02-17 08:11
edited on: 2011-02-17 08:12

This is due to Civilizations always having access to the alloys listed for them in entity_default.txt but not necessarily access to the metals required for those alloys. They essentially make Steel & all the other alloys out of nothing (see pre-0.31.18 Humans who made Bronze weapons without having any access to Copper & Tin because they lacked the STONE_PREF tag in entity_default.txt). Hence if the civilization aren't deemed to have located any Iron, they won't have any goods made from Iron.

I guess in "game flavour" terms you could say that those civilizations are using all their Iron to make Steel either because they've learned how much better Steel is over Iron or they find Iron so rarely that they conserve it to make it all into Steel. Seeing as they have effectively infinite amounts of Steel either explanation works.

See 0000812

(0015197)
Inglonias (reporter)
2011-02-17 12:10
edited on: 2011-02-17 12:18

I've noticed this too. This is distressing, because being forced to take a steel anvil means 200 fewer points on embark.
REPRODUCED: This is a screenshot comparing embark screens from two different civs on the same worldgen.
http://i155.photobucket.com/albums/s290/joeshmo5000/Proof1.jpg [^]

(0015211)
Vercingetorix (reporter)
2011-02-17 14:35

I had a similar situation involving copper; I couldn't bring copper picks or axes, so I had to pay significantly more for those items and use the training axe exploit in order to have more.
(0015876)
DoctorZuber (reporter)
2011-03-06 22:22

I had not seen this before 0.31.20/0.31.21

Now I've seen it several times. VERY ANNOYING!

Steel Anvils are expensive, And it's completely silly for dwarves to have steel but not iron since steel is MADE FROM IRON!!! Couple this with the finder failing to respect flux (0002440), not to mention (0004005) where civs fail to have any food, and I've now wasted well over an hour simply trying to embark.

Sigh... Off to try again.
(0033873)
Detros (manager)
2015-12-14 02:43

Can confirm in 0.42.03 (world generated in 0.42.02).
Civilization of this fort (http://dffd.bay12games.com/file.php?id=11469 [^]) has just one other site and offered me only steel anvils, no iron ones. I do not see that as a bad thing though, I took it similarly to Malibu Stacey (0003958:0015186).
(0033923)
DeKaFu (reporter)
2015-12-15 08:28

I noticed this incidentally in the same save I submitted for 0009344. No iron, only steel on embark. Didn't think much of it at the time because I never embark with anvils anyway. Should work as another example save though, if needed.

- Issue History
Date Modified Username Field Change
2011-02-16 10:19 Khym Chanur New Issue
2011-02-17 08:11 Malibu Stacey Note Added: 0015186
2011-02-17 08:12 Malibu Stacey Note Edited: 0015186 View Revisions
2011-02-17 08:33 Footkerchief Relationship added related to 0000812
2011-02-17 12:10 Inglonias Note Added: 0015197
2011-02-17 12:12 Inglonias Issue Monitored: Inglonias
2011-02-17 12:17 Inglonias Note Edited: 0015197 View Revisions
2011-02-17 12:18 Inglonias Note Edited: 0015197 View Revisions
2011-02-17 14:35 Vercingetorix Note Added: 0015211
2011-02-18 08:42 Footkerchief Relationship added related to 0004005
2011-03-06 22:22 DoctorZuber Note Added: 0015876
2011-03-06 22:34 Footkerchief Summary Some dwarf civilizations have steel but no iron => Some dwarf civilizations allow embark with steel anvils but not iron anvils
2011-03-09 18:54 DoctorZuber Issue Monitored: DoctorZuber
2011-10-26 10:04 Knight Otu Relationship added has duplicate 0004939
2011-10-26 10:09 Knight Otu Summary Some dwarf civilizations allow embark with steel anvils but not iron anvils => Some dwarf civilizations have access to steel without access to iron
2012-02-23 19:00 Footkerchief Relationship added related to 0001127
2012-02-23 19:00 Footkerchief Relationship deleted related to 0004005
2012-02-23 19:00 Footkerchief Relationship added has duplicate 0005424
2012-07-21 08:30 Logical2u Relationship added has duplicate 0006115
2013-06-30 12:05 Knight Otu Relationship added has duplicate 0006350
2015-12-14 02:43 Detros Note Added: 0033873
2015-12-15 08:28 DeKaFu Note Added: 0033923


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