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IDProjectCategoryView StatusDate SubmittedLast Update
0004164Dwarf FortressVegetationpublic2011-03-08 06:072014-08-13 13:34
Reportergreycat 
Assigned ToFootkerchief 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusconfirmedResolutionopen 
PlatformLinuxOSLinuxOS VersionDebian 6.0 i386
Product Version0.31.21 
Target VersionFixed in Version 
Summary0004164: In mountain biome, clay cannot be farmed, and grass does not regrow
DescriptionClay cannot be farmed properly. A plot can be designated and built on the clay, but the resulting plot cannot be planted -- you get "No seeds available for this location" in all seasons.

Natural clay tiles on the surface can start out covered with grass, but if an animal grazes it all away, it does not grow back.
Steps To ReproduceEmbark somewhere with clay. Build a farm plot on it. Get some above-ground seeds. Attempt to mark the plot for seeding.

Embark somewhere with clay. Mark a pasture on it. Let your animals graze there. Wait for it to grow back (or not).
Additional Informationhttp://dffd.wimbli.com/file.php?id=3930 [^]
Tagsbiome, farming, grass
Attached Files

- Relationships
has duplicate 0004231resolvedFootkerchief Grass does not grow back 
has duplicate 0004881resolvedFootkerchief My grass is not growing back (mountain biome, sand). 
has duplicate 0008910resolvedKnight Otu Grass Doesn't Regrow in Mountains 
related to 0006013resolvedFootkerchief No seeds available for "outsdoor" farm plot despite the stone floor being muddy and seeds in stock 

-  Notes
(0015951)
Quietust (reporter)
2011-03-08 06:50

Does irrigation help with the farming part?
(0015999)
greycat (reporter)
2011-03-09 08:20

All right... the clay is above ground, albeit currently roofed over. So I guess the easiest way to get water on it is to build a staircase to nowhere, then designate ponds next to the staircase.

Did that, and the water hit the clay and froze (it's currently a bit chilly here). This gave me tiles that appear as "Muddy Ice / A dusting of mud / Inside Light Above Ground". One of the ponds got filled twice, and the resulting tile appeared as "Ice Wall / Inside Light Above Ground". I turned off the ponds at that point.

On one of the "Muddy Ice" tiles, I build a 1x1 farm plot. The result is "No seeds available for this location". Maybe when the ice melts something will change...?
(0016013)
greycat (reporter)
2011-03-09 12:50

Well, no surprises here. Come summer and the thawing of the ice, I had a bunch of water on the clay (the ice wall actually produced more water than went into it, I'm fairly sure).

The existing 1x1 plot, newly moistened, still shows "No seeds...".

I built a new 1x1 plot on another wet tile, and it also gave me "No seeds...".

It's quite possible that this clay is in a "mountain biome", if that matters.
(0016014)
Quietust (reporter)
2011-03-09 12:54

If it's in a mountain biome, then it's perfectly normal - no surface plants are capable of growing in a mountain biome. Was the clay revealed by channeling through the surface or by just clearing away the grass (e.g. by building a dirt road)?
(0016017)
greycat (reporter)
2011-03-09 14:11
edited on: 2011-03-09 14:12

It was revealed by having the grass eaten off it by grazing animals. So maybe the bug is "clay in a mountain biome starts with grass on it"? And/or "farm plots can be built in biomes where you'll never be able to plant them"?

(0016018)
Knight Otu (manager)
2011-03-09 14:28

Well, there is mountain grass, so it should regrow when grazed. Maybe a test in a non-mountain biome should be conducted.
(0016019)
Quietust (reporter)
2011-03-09 14:38
edited on: 2011-03-09 14:39

Perhaps there should be a new soil type for mountains (either hardcoded or having some special token in the raws) which is incapable of supporting any plant life other than grass (and which would be treated like stone for the purposes of trying to place farm plots).

(0016023)
greycat (reporter)
2011-03-09 16:03

If I can figure out exactly where the line between my biomes is, and if I can find some clay on the north side of that line (the side where shrubs and trees and farm plots and grass regrowth all seem to work -- although I'm only sure I've done so on sand, not clay), then I'll see about testing there.
(0016234)
greycat (reporter)
2011-03-14 06:09

Far as I can tell, that map doesn't have any clay in the non-mountain biome; it's sand there. So I can't conduct any tests on clay in non-mountain biomes there.

The lack of regrowth after grazing does seem like a real bug, though, given that the raws specify certain kinds of grass are supposed to exist in mountain biomes.
(0017020)
Cromage (reporter)
2011-04-03 13:01

Having this problem too, with grass not growing back in mountain areas after grazing. Happens both with sandy clay and regular sand.
(0017481)
Kogut (reporter)
2011-04-23 04:12

correct description is "clay in a mountain biome starts with grass on it"
(0018248)
theothersteve7 (reporter)
2011-07-15 07:46

I agree with Kogust on this. It seems mountain biomes don't support vegetation but start out covered in grass anyway.

- Issue History
Date Modified Username Field Change
2011-03-08 06:07 greycat New Issue
2011-03-08 06:50 Quietust Note Added: 0015951
2011-03-09 08:20 greycat Note Added: 0015999
2011-03-09 12:50 greycat Note Added: 0016013
2011-03-09 12:54 Quietust Note Added: 0016014
2011-03-09 14:11 greycat Note Added: 0016017
2011-03-09 14:12 greycat Note Edited: 0016017 View Revisions
2011-03-09 14:28 Knight Otu Note Added: 0016018
2011-03-09 14:38 Quietust Note Added: 0016019
2011-03-09 14:39 Quietust Note Edited: 0016019 View Revisions
2011-03-09 16:03 greycat Note Added: 0016023
2011-03-14 06:09 greycat Note Added: 0016234
2011-03-15 10:58 Footkerchief Summary Clay cannot be farmed, and grass does not regrow => In mountain biome, clay cannot be farmed, and grass does not regrow
2011-03-15 10:58 Footkerchief Relationship added has duplicate 0004231
2011-03-15 11:10 xrogaan Issue Monitored: xrogaan
2011-03-15 14:37 AO Tag Attached: biome
2011-03-15 14:37 AO Tag Attached: farming
2011-03-15 14:37 AO Tag Attached: grass
2011-03-15 14:37 AO Issue Monitored: AO
2011-04-03 13:01 Cromage Note Added: 0017020
2011-04-23 04:12 Kogut Note Added: 0017481
2011-07-15 07:46 theothersteve7 Note Added: 0018248
2011-09-06 16:25 Dwarfu Relationship added parent of 0004881
2012-06-14 13:39 Footkerchief Relationship added related to 0006013
2014-08-13 13:33 Footkerchief Relationship replaced has duplicate 0004881
2014-08-13 13:34 Footkerchief Assigned To => Footkerchief
2014-08-13 13:34 Footkerchief Status new => confirmed
2015-04-10 06:43 Knight Otu Relationship added has duplicate 0008910
2018-04-25 09:58 Huntthetroll Issue Monitored: Huntthetroll


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