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IDProjectCategoryView StatusDate SubmittedLast Update
0004321Dwarf FortressDwarf Mode -- Embark/Setuppublic2011-03-24 14:492011-03-25 09:31
ReporterRhenaya 
Assigned ToToady One 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusresolvedResolutionfixed 
PlatformNotebookOSWindowsOS VersionVista
Product Version0.31.22 
Target VersionFixed in Version0.31.23 
Summary0004321: NATURAL_SKILL no longer starts units at the specified skill level
DescriptionI use natural skill on my drow mod to make every female a cleric (renamed doctor) and every male a mechanic. it worked with .21 and still works with migrants.

it also shows them as "*name*, Cleric" on embark screen but after embark they all only got dabbling attributes and are peasants (if they only had fighting skills contributed for example, normal skills still work)
Steps To Reproducegive a controllable civ creature some natural_skill and embark with them
Additional Informationi think this could even be reflected in the embark, to give them those skills there already (like novice diagnostican 5 meaning you start with 1 point and still need only 5 to add to second etc.) because now (as in .21, .22 isnt working) if you raise a skill below natural skill nothing happens at all, just expended embarkpoints.
TagsNo tags attached.
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-  Notes
(0016535)
Footkerchief (manager)
2011-03-24 17:01

(if they only had fighting skills contributed for example, normal skills still work)

What does this part mean? Normal skills still work for what?

What version was this world generated in?

Do they remain peasants even after working for a while and getting skill upgrades, or do they suddenly jump to the correct profession?
(0016537)
3 (reporter)
2011-03-24 17:08

An additional sighting (regarding a non-military skill) can be found in this thread: http://www.bay12forums.com/smf/index.php?topic=80484 [^]

I'm also getting this. .22 arena mode.
(0016539)
Footkerchief (manager)
2011-03-24 18:37

Thanks for the corroboration.
(0016552)
Rhenaya (reporter)
2011-03-25 00:06

yeah it was about the "peasant" tag after embark. my default embark has one drow with only dodge, sword and armor user, on embark screen that one is stated as cleric but ingame falls back to peasant because the natural skill is only dabbling. normal skills like armorsmith to 5 will make them armorsmith of course (as this overrides natural skills of 2 anyway)

- Issue History
Date Modified Username Field Change
2011-03-24 14:49 Rhenaya New Issue
2011-03-24 17:01 Footkerchief Note Added: 0016535
2011-03-24 17:01 Footkerchief Tag Attached: AWAITING UPDATE
2011-03-24 17:08 3 Note Added: 0016537
2011-03-24 17:17 Infiltrator Issue Monitored: Infiltrator
2011-03-24 18:37 Footkerchief Tag Detached: AWAITING UPDATE
2011-03-24 18:37 Footkerchief Note Added: 0016539
2011-03-24 18:37 Footkerchief Summary Natural Skill stopped working on embark units => NATURAL_SKILL no longer starts units at the specified skill level
2011-03-25 00:06 Rhenaya Note Added: 0016552
2011-03-25 03:01 Toady One Status new => resolved
2011-03-25 03:01 Toady One Fixed in Version => 0.Upcoming
2011-03-25 03:01 Toady One Resolution open => fixed
2011-03-25 03:01 Toady One Assigned To => Toady One
2011-03-25 09:31 Infiltrator Issue End Monitor: Infiltrator


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