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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0004899 | Dwarf Fortress | Dwarf Mode -- Jobs, Building Construction and Destruction | public | 2011-09-16 02:29 | 2014-09-08 16:06 | ||||||
Reporter | Valdrax | ||||||||||
Assigned To | |||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||
Status | new | Resolution | open | ||||||||
Platform | Linux | OS | Hardened Gentoo | OS Version | Kernel 2.6.39 | ||||||
Product Version | 0.31.25 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0004899: Building with metal bars uses "any Metalsmithing", but only trains Blacksmithing | ||||||||||
Description | I recently rebuilt my Trade Depot with metal bars. When it was done, I checked the room statistics and was surprised to find that the room had been built at base quality by my Legendary Weaponsmith. I checked his stats and found that he did not have Blacksmithing enabled but was now a Dabbling Metalsmith. I repeated the process, and found that building a Trade Depot with metal bars requires "any Metalsmithing skill." However, doing so uses the Blacksmithing labor / (confusingly named) Metalsmith skill, no matter whether it is enabled or not, and not whatever skill you used to qualify to do the job (e.g. Weaponsmithing). I recommend either... (a) changing metal building construction to use the qualifying skill, or... (b) restricting metal building construction to blacksmiths only. | ||||||||||
Steps To Reproduce | 1. Disable Blacksmithing on all Dwarves. 2. Enable Weaponsmithing, Armorsmithing, etc. on some dwarf with no experience in the Metalsmithing skill/Blacksmithing labor. 3. Construct Trade Depot with metal bars. 4. Check to see if the dwarf who built it has raised is now a Dabbling Metalsmith. | ||||||||||
Tags | No tags attached. | ||||||||||
Attached Files | |||||||||||
Notes | |
(0018728) kwieland (reporter) 2011-09-16 04:57 |
Same thing for building metal roads. |
(0018730) Quietust (reporter) 2011-09-16 07:21 |
This dates all the way back to the 2D versions, when there was only a single "Metalsmithing" labor that covered all 4 metalworking skills. |
(0018733) UristMcDorf (reporter) 2011-09-16 18:34 edited on: 2011-09-16 18:37 |
For metal bar roads, it seems no metal labor is required to be on at all. I have a novice architect with no metal skills or labors enabled (ever), who keeps insisting on building as well as designing my series of silver-bar roads, and is now dabbling in metalsmith. Edit: Also, this potentially explains something else I thought was a (different) bug - why my bar roads kept ending up with zero quality, while my rock roads were looking pretty good when completed. |
(0030044) Loci (manager) 2014-09-08 15:52 |
Confirmed in v0.40.11 with metal bridges. Legendary weaponsmith/armorsmith produced base quality bridges, while a legendary blacksmith produced exceptional quality bridges. |
Issue History | |||
Date Modified | Username | Field | Change |
2011-09-16 02:29 | Valdrax | New Issue | |
2011-09-16 04:57 | kwieland | Note Added: 0018728 | |
2011-09-16 07:21 | Quietust | Note Added: 0018730 | |
2011-09-16 18:34 | UristMcDorf | Note Added: 0018733 | |
2011-09-16 18:37 | UristMcDorf | Note Edited: 0018733 | View Revisions |
2014-09-08 15:52 | Loci | Note Added: 0030044 | |
2014-09-08 16:06 | Footkerchief | Summary | Building Trade Depot with metal bars only uses/raises Blacksmithing, not other qualifying Metalsmithing skill. => Building with metal bars uses "any Metalsmithing", but only trains Blacksmithing |
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