|View Issue Details [ Jump to Notes ]
|[ Issue History ] [ Print ]
|Fixed in Version
|0004912: Placing farm plot on hidden areas allows detection of underground plants
|It is possible to discover what is underground without actually digging with help of farm/road/zone designations. This includes discovering spoliers.
This topic describes this bug in more details:
|Steps To Reproduce
|After embark, b-p, make max width and height and go down. Your farm plot will change shape, if there are any caverns or other farmable features on this z-level in this place.
|Paved roads and zones can be used to determine height where it is safe to mine out adamantine. This takes risk of digging said bluemetal away. I think this is sufficiently serious bug to warrant fixing it ASAP, before next release.
|No tags attached.