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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0005003||Dwarf Fortress||General||public||2012-01-01 06:47||2012-01-02 14:40|
|Platform||PC||OS||Windows 7 64-bit||OS Version||Windows 7 64-bit|
|Target Version||Fixed in Version|
|Summary||0005003: Some Maps Run Super Fast - Some Super Slow|
|Description||I have 2 maps currently saved.|
One is a Medium world where I have a huge fortress with 70 dwarfs and a huge underground mining complex. It runs perefectly at 100 FPS with no slow down at all.
I made a Small world where I have 7 dwarfs and a tiny fortress. This ran at 20-30 FPS straight from starting.
I have a good Quad-core PC with 8 Gig ram. The slowdown is the same with all tile-sets and FPS settings on the small map, but perfect on the medium map.
Could this just be a random bug with the world generator?
There was a "Cave in" message as soon as the game started. Could the game be calculating cave in mechanics behind the scenes non-stop?
|Steps To Reproduce||Not sure!|
|Tags||No tags attached.|
There is probably an underground waterfall, that is, water in one cave level draining into a chasm and off the map in the next cavern level.
dfhack can be used to reveal the map and check for such occurrence.
|The bug aspects of this are covered by 0000051. Aside from that, it's expected that some maps will run faster than others due to environmental features (especially falling water).|
|2012-01-01 06:47||bravo433||New Issue|
|2012-01-01 12:12||Kumquat||Note Added: 0019272|
|2012-01-02 14:40||Footkerchief||Note Added: 0019278|
|2012-01-02 14:40||Footkerchief||Relationship added||duplicate of 0000051|
|2012-01-02 14:40||Footkerchief||Status||new => resolved|
|2012-01-02 14:40||Footkerchief||Resolution||open => duplicate|
|2012-01-02 14:40||Footkerchief||Assigned To||=> Footkerchief|
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