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IDProjectCategoryView StatusDate SubmittedLast Update
0005654Dwarf FortressAdventure Mode -- Buildingspublic2012-03-15 19:332012-03-26 18:41
ReporterQuietust 
Assigned ToToady One 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusresolvedResolutionno change required 
PlatformOSOS Version
Product Version0.34.05 
Target VersionFixed in Version 
Summary0005654: Human cities use wrong civzone types?
DescriptionHuman castles and tombs have been observed to use reasonable civzone subtypes in various rooms (entrance, guard post, treasury, throne room, tower top), and certain parts of human towns are zoned correctly (market stalls and temples). However, all shops are zoned as being homes rather than any of the old shop types (craft shop, weaponsmith's shop, armorsmith's shop, general store, or food shop), though they still seem to track item ownership properly (i.e. "$item$").

Strangely, the sewers beneath large cities are also zoned as homes, as are the dungeons found beneath castle keeps (whereas equivalent rooms within tombs are zoned as entrances, guard posts, and treasuries).

This was observed using a memory monitoring tool (specifically, a DFHack plugin that displays the type/subtype of all buildings under the cursor) rather than through observable gameplay effects, but it may be a sign of certain things being handled incorrectly and could potentially have other side effects on gameplay.
Additional InformationI've also observed civzones of subtype 22 ("Invalid Type") under my feet whenever I exit quick-travel while on a road, but I'm guessing that's just so it knows to place me on the road rather than in the middle of a field (or inside a shop).
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-  Notes
(0021774)
Toady One (administrator)
2012-03-26 18:41

The old shop type zones no longer apply. The zones are linked to the site realization buildings, which carry more specific information, though I did opt for specific zone types in the case where there wasn't a site realization building available (like the dungeons, where there is a general building but not for each of the rooms).

- Issue History
Date Modified Username Field Change
2012-03-15 19:33 Quietust New Issue
2012-03-26 18:41 Toady One Note Added: 0021774
2012-03-26 18:41 Toady One Status new => resolved
2012-03-26 18:41 Toady One Resolution open => no change required
2012-03-26 18:41 Toady One Assigned To => Toady One


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