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IDProjectCategoryView StatusDate SubmittedLast Update
0005775Dwarf FortressDwarf Mode -- Thoughts and Preferencespublic2012-04-05 07:532012-04-05 08:54
ReporterCrandal626 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformOSWindowsOS Version7
Product Version0.34.07 
Target VersionFixed in Version 
Summary0005775: Modded creatures have unhappy thoughts from a lack of clothing in civilization
DescriptionHaving created an entity with a very specific set of clothing, it becomes somewhat obvious that I need to provide everything for them to not feel 'unclothed'. To me, at least, it doesn't seem right that they're having unhappy thoughts for clothing items they either don't know about, never bothered making, or whichever. This becomes problematic when trying to, say, recreate hobbits or halflings. Removing shoes from their entity file makes them not have shoes, and then they get unhappy about lacking shoes. The same goes for other pieces of clothing.
Steps To Reproduce1. Create a playable entity that lacks either shoes, pants, shirts, etc.
2. Generate a world with that entity.
3. Run Fortress Mode
4. Play for a few minutes, creatures begin getting quite unhappy over a lack of a type of clothing their civilization never had in the first place.
Additional InformationThis may not be considered a bug, but it can make some mods nearly unplayable. It could be fixed by having the game check the civilization before applying the negative thought.
TagsNo tags attached.
Attached Files

- Relationships
related to 0005748resolvedToady One Children Still Tantruming/Going Berserk at Age 2 Over Clothing 

-  Notes
There are no notes attached to this issue.

- Issue History
Date Modified Username Field Change
2012-04-05 07:53 Crandal626 New Issue
2012-04-05 08:54 Footkerchief Relationship added related to 0005748


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