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IDProjectCategoryView StatusDate SubmittedLast Update
0006190Dwarf FortressLegends Mode -- Generalpublic2012-09-11 10:472012-09-11 10:57
ReporterKnight Otu 
Assigned To 
PrioritynormalSeverityminorReproducibilityrandom
StatusnewResolutionopen 
PlatformOSOS Version
Product Version0.34.11 
Target VersionFixed in Version 
Summary0006190: Modded curse results in false wound descriptions/crashes in Legends mode
DescriptionIn one of my modded games, I added a custom wendigo curse, which is a permanent transformation. Over time, this has frustrated me with crashes in Legends mode when viewing them or their spawn. Now, in a recent worldgen, I spied that one of the wounds a wendigo caused to a human (who then became a lesser wendigo despite being devoured before the transformation would take place) was that it ripped the human's tail off - which humans don't have, of course, so I suspect the two may be related.

Presumably, this is due to the use of indexes rather than absolute body parts and the fact that, once a transformation has taken place, the game no longer refers to the old race of a creature, which may cause problems if the wounded creature has a longer or vastly different list of body parts than the turner.
Steps To ReproduceHave a curse that permanently turns a creature into another one, and generate a world.
Additional InformationSave: http://dffd.wimbli.com/file.php?id=6903 [^]
Aru Alaumac is the human/lesser wendigo whose tail was ripped off. Viewing
Accok Satthalir is an example of a lesser wendigo that crashes Legends mode when viewed.
TagsNo tags attached.
Attached Files

- Relationships
related to 0003563new When entity members become night creatures, their title changes retroactively in art etc. 

-  Notes
There are no notes attached to this issue.

- Issue History
Date Modified Username Field Change
2012-09-11 10:47 Knight Otu New Issue
2012-09-11 10:50 Knight Otu Relationship added related to 0003563
2012-09-11 10:57 Knight Otu Additional Information Updated View Revisions


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