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IDProjectCategoryView StatusDate SubmittedLast Update
0006305Dwarf FortressDwarf Mode -- Buildings, Generalpublic2013-04-10 10:332014-08-04 15:01
Reporterepeli 
Assigned ToFootkerchief 
PrioritylowSeverityminorReproducibilityunable to reproduce
StatusresolvedResolutionduplicate 
PlatformOSOS Version
Product Version0.34.11 
Target VersionFixed in Version 
Summary0006305: Door permanently stuck open
DescriptionSomehow, I've managed to get a tile glitched so any door built on it will be permanently stuck open.

DFHack probe utility reports nothing special about the tile itself. The tile/door worked normally for years in the savegame before getting stuck open.

Tricks tried, not fixing the bug:
- Rebuilding the door
- Building a different door
- Linking door to a lever
- Replacing constructed floor underneath it
- Building/removing other constructions on the tile
Steps To ReproduceUnknown.
Additional InformationSave available if necessary.
Tagsdoor, Save Included
Attached Files

- Relationships
duplicate of 0003499acknowledgedFootkerchief Can't build construction on tile, claims to be blocked by invisible creature 

-  Notes
(0023928)
epeli (reporter)
2013-04-10 11:07
edited on: 2013-04-11 08:14

This could be related to / caused by the invisible items detailed in bug 0000895 since the savegame has a few invisible items melted by magma/lava and frozen in water.

However, there are and never have been any flows near the bugged door.

edit: Testing with the invisible item workaround (area reclaim+dump on suspected invisible items) also did not help.

(0023933)
Dwarfu (manager)
2013-04-10 19:01

Reminder sent to: epeli

Please upload a save to http://dffd.wimbli.com [^] and post a link here.
(0023934)
epeli (reporter)
2013-04-11 08:12

http://dffd.wimbli.com/file.php?id=7558 [^]

The save should be centered on the door, F1 also zooms to it and there's a note on it.
(0023935)
ag (reporter)
2013-04-11 11:02

That tile has a flag set that says that there is a unit in it, but there actually isn't any.

To fix it using dfhack 0.34.11-r3 you can use this command:

:lua select(2,dfhack.maps.getTileFlags(38,60,162)).unit=false

Or run the fix/stuckdoors script, which would do the same.
(0023936)
epeli (reporter)
2013-04-11 16:24

fix/stuckdoors did indeed fix it. (I wonder why DFHack's readme doesn't list all the available scripts?)

This must be somewhat common occurrence since there's a DFHack script to fix it...? I didn't find any bug reports about it, though.
(0023937)
Quietust (reporter)
2013-04-11 17:19

In other words, this is a duplicate of 0003499.

- Issue History
Date Modified Username Field Change
2013-04-10 10:33 epeli New Issue
2013-04-10 10:33 epeli Tag Attached: door
2013-04-10 11:07 epeli Note Added: 0023928
2013-04-10 11:07 epeli Note Edited: 0023928 View Revisions
2013-04-10 19:01 Dwarfu Note Added: 0023933
2013-04-10 19:01 Dwarfu Tag Attached: AWAITING UPDATE
2013-04-11 08:12 epeli Note Added: 0023934
2013-04-11 08:13 epeli Tag Attached: Save Included
2013-04-11 08:14 epeli Note Edited: 0023928 View Revisions
2013-04-11 11:02 ag Note Added: 0023935
2013-04-11 16:24 epeli Note Added: 0023936
2013-04-11 17:19 Quietust Note Added: 0023937
2013-09-23 09:22 Footkerchief Relationship added duplicate of 0003499
2013-09-23 09:22 Footkerchief Status new => resolved
2013-09-23 09:22 Footkerchief Resolution open => duplicate
2013-09-23 09:22 Footkerchief Assigned To => Footkerchief
2014-08-04 15:01 Footkerchief Tag Detached: AWAITING UPDATE


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