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IDProjectCategoryView StatusDate SubmittedLast Update
0006354Dwarf FortressUndeathpublic2013-07-07 21:542014-07-07 09:28
ReporterButton 
Assigned ToFootkerchief 
PrioritylowSeverityminorReproducibilityrandom
StatusacknowledgedResolutionopen 
PlatformOSOS Version
Product Version0.34.11 
Target VersionFixed in Version 
Summary0006354: Ghosts continue taking jobs
DescriptionOn ghosts have been observed going about fishing and animal training duties after death.

Fishing: http://www.bay12forums.com/smf/index.php?topic=75990.5 [^]

Animal training: http://www.bay12forums.com/smf/index.php?topic=127659.0 [^] , save at http://dffd.wimbli.com/file.php?id=7781 [^] .

Some notes on the animal trainer's behavior:

* He continued gaining skill after death. He was a level 3 animal trainer when he died, and had made it to level 5 by the time he bugged out.

* The trainer could and did phase through walls, except when he was carrying food to tame a creature with. Then he followed the corridors.
* The unpastured war dogs which the ghostly trainer had tamed followed him around the fortress like a normal animal trainer.
* When the ghost phased through levels to get to a training zone, the animal to be trained ran to meet him there.

* I never saw him pasture, chain, cage, or for any other reason lead an animal/captive by a leash.

* A few years after the linked save, I retracted a bridge under him while he was hauling a bit of meat to a cage trap. He bugged out and floated there for months until I memorialized him. I immediately deconstructed the memorial, but he hasn't come back yet, and it's been years. I have no coffins on this embark so he cannot have been entombed.
Steps To ReproduceEmbark with a whole bunch of dogs, on an infinite fish biome. Train up a bunch of dwarves in animal training and fishing. Make sure that they all have at least Novice skill, and that the labors are enabled at the time of death.

Atom smash them all.

Wait for ghosts, and hope that one exhibits this behavior.
Additional InformationSave was using DFHack and Phoebus tileset. I did not use DFHack to take any action regarding ghosts, undead, or dwarves except running the growthbug fix script every 3 months.

The fishing ghost was reported in 2011. One poster on the fisherdwarf thread claimed to have seen the same behavior once "a long time ago", so this bug has potentially been around since 2010.
Tagsghost, ghosts, Intentional/Expected?
Attached Files

- Relationships

-  Notes
(0024056)
DarthCloakedDwarf (reporter)
2013-07-09 15:52

This is a bug I hope is never, ever fixed.

Would be really neat to have obsessive ghosts continuing on in their life's work (though they should be appropriately rare).
(0024064)
Button (reporter)
2013-07-15 12:22
edited on: 2013-07-15 12:23

If this bug is going to be retained as a feature, it still needs to be fixed so that a ghost which is hauling an item and suddenly loses its path doesn't bug out!

(0024884)
Button (reporter)
2014-07-07 09:02

A ghost siege operator has been reported. See http://www.bay12forums.com/smf/index.php?topic=139983.0 [^] .

The reporter claims that the dwarf this ghost belonged to was not assigned the Siege Operator labor, and didn't have any skill in it before his death.

- Issue History
Date Modified Username Field Change
2013-07-07 21:54 Button New Issue
2013-07-09 15:52 DarthCloakedDwarf Note Added: 0024056
2013-07-15 12:22 Button Note Added: 0024064
2013-07-15 12:23 Button Note Edited: 0024064 View Revisions
2013-07-15 12:23 Button Issue Monitored: Button
2013-07-19 16:41 Button Issue End Monitor: Button
2013-09-22 17:48 Footkerchief Tag Attached: Intentional/Expected?
2014-07-07 09:02 Button Note Added: 0024884
2014-07-07 09:06 Button Tag Attached: ghost
2014-07-07 09:06 Button Tag Attached: ghosts
2014-07-07 09:28 Footkerchief Assigned To => Footkerchief
2014-07-07 09:28 Footkerchief Status new => acknowledged


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