Mantis Bug Tracker

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0006532Dwarf FortressWorld Generation -- Generalpublic2014-07-07 19:002014-11-21 15:05
Assigned ToFootkerchief 
Statusneeds feedbackResolutionopen 
PlatformOSOS Version
Product Version0.40.01 
Target VersionFixed in Version 
Summary0006532: Hang/block on calendar when starting Adventure Mode
DescriptionHello, I just downloaded DF2014, and generated a world. When I attempt to start in adventure mode, a calendar appears, which is new, but stated on the main page. It will not go past this, staying on this screen.
Steps To ReproduceGenerate a world, start adventure mode.
TagsFixed in 0.40.05?
Attached Files

- Relationships
has duplicate 0006539resolvedFootkerchief Calender screen causes the game to crash in Adventure Mode 
has duplicate 0006564resolvedFootkerchief not being able to pass loading screen... 
has duplicate 0006605resolvedFootkerchief Updating World in Adventure Mode takes too much time 
has duplicate 0006755resolvedFootkerchief extremely long "world updating" times 
has duplicate 0006956resolvedFootkerchief Game Freezes on calendar screen when trying to create an adventurer. 
has duplicate 0007076resolvedFootkerchief Cannot run the game 
related to 0006555resolvedToady One Crash on calendar screen while attempting to create new adventurer after previous adventurer gives in/dies 

-  Notes
Footkerchief (manager)
2014-07-07 19:14

It takes a while. How long have you waited for it?
CaptainLambcake (reporter)
2014-07-07 19:29

A good amount of time, how long is average? I waited maybe 10-15 min.
lethosor (manager)
2014-07-07 19:30

Is the highlighted date on the calendar advancing at all?
CaptainLambcake (reporter)
2014-07-07 19:46
edited on: 2014-07-07 20:09

No, letho. Should I attempt to generate a new world, or re-install, or generate a world and re-install if that fails?

EDIT- I reinstalled and am generating a world, i'll re-edit this if it fails again.

EDIT 0000002- Reinstalled, generated world, same problem. No idea what to do now.

lethosor (manager)
2014-07-07 20:16

It should be clarified that this is a hang/block, not a crash. I doubt reinstalling would fix it. Is this a large world?
jefam99 (reporter)
2014-07-07 20:26

I got this bug twice, the first was a large world with a medium history, very high civ, very high number of sites, very high number of beasts, very high natural savagery, and everywhere mineral occurance. The second world had the same, except for a very short history
gekko (reporter)
2014-07-07 20:31

I just generated a large world with 250 years of history. On a pretty powerful machine (overclocked i7) it took me about 20 minutes to advance the calendar. Just to point out, the game window does not update as often as the world gen does, so you probably just need to wait for a long time.
jefam99 (reporter)
2014-07-07 21:48
edited on: 2014-07-07 23:38

based on what you said, i restarted df in adventure mode for my 1st world, it has been non-responsive for an hour now stuck on the calender screen. nothing has changed.
i will keep it going for a couple hours, or until something changes on the screen and report back

edit- 4 hours later and no change.

Footkerchief (manager)
2014-07-07 21:53

Everyone experiencing this problem: does it still happen if you generate smaller (e.g. Pocket) worlds?
Greendogo (reporter)
2014-07-07 22:33
edited on: 2014-07-07 22:42

I generated a regular world (not a custom, didn't change any settings) and I thought it was stuck until you asked someone previously if the highlighted number had changed and it has! Though very very slowly. I bet this is happening with everyone else, especially with larger worlds. If possible, I would suggest adding a per-day progress bar to this page, something like: ||||||||||||' ' ' ' ' ' ' ' 40%

But definitely keep the screen updated every so often, or the program window becomes non-responsive and seems like it's stuck to player.

I take it that it will be complete when the highlighted date reaches the blue X'd date?

Success! It was here for about 30 minutes to an hour while I made dinner: [^]
When the highlighted date finally finished doing whatever it was doing on the highlighted date it went to this menu: [^]

CaptainLambcake (reporter)
2014-07-08 05:47

Generating a medium world with 125 years of history and everything on High except for Mineral Occurrence which is very high resulted in the calendar moving, albeit really slowly. It is, however, moving. I believe that the larger the world, the more it'll take to move the calendar forward, and having many sites and civilizations helps with that.

It's strange because I used to generate worlds where everything would be set to max with no issue.

I generated a pocket world with medium everything and a Frequent mineral count. The history was 125. It generated instantly, and the calendar popped up instantly. It clearly is something to do with the civilizations, and size.
realfear (reporter)
2014-07-08 22:14
edited on: 2014-07-08 22:17

This problem gets worse the more historical figures there are.
Smaller worlds have less figs, shorter histories have fewer fig births.
I'd assume that less beasts and less civs would decrease the amount too.

I wouldn't go past a "small" world and "medium" history.

Though I'd like to add that it does seem that every time you die, the wait on the calendar seems to increase a unreasonable amount of time for the amount of figs that might be generated.

CaptainLambcake (reporter)
2014-07-09 09:50

A small world with everything on High works fine as well.
ArmokGoB (reporter)
2014-07-09 10:35

Also, travelling and sleeping in adventure mode are MUCH slower now, too.
Jarathor (reporter)
2014-07-09 14:42

I've managed to get a save with an actual crash on the calendar screen, not just hanging. Since bug reports involving actual crashes all seem to have been marked as duplicates of this one, I guess I'll link the save here: [^]

The world was (if I remember correctly) small with a medium history. I was having the other known issue with the game crashing while [T]raveling near enemy sites (the bug I was trying to recreate) before it started crashing at the calendar. I can post the crash event log from Windows if it would help.
lethosor (manager)
2014-07-25 07:49
edited on: 2014-07-25 07:50 [^] is relevant, so this should be checked in 0.40.05.

Footkerchief (manager)
2014-11-14 07:11

Anyone still getting this one?
Antipattern (reporter)
2014-11-21 15:05
edited on: 2014-11-21 19:01

I am still getting this issue on 40.18, Arch Linux. Large advanced parameters world, lots of civs, lots of historical figures/sites. Got to day 9 or so just fine, now hangs. Been about 15 minutes since it got to 9, and now the screen is no longer updating, but still no actual crash.

Gave it 45 minutes on high end PC, tried again. Same result on day 12-steady 1 second or so delays getting very slightly longer until it hits one and freezes.

- Issue History
Date Modified Username Field Change
2014-07-07 19:00 CaptainLambcake New Issue
2014-07-07 19:14 Footkerchief Note Added: 0024893
2014-07-07 19:14 Footkerchief Assigned To => Footkerchief
2014-07-07 19:14 Footkerchief Status new => needs feedback
2014-07-07 19:29 CaptainLambcake Note Added: 0024897
2014-07-07 19:29 CaptainLambcake Status needs feedback => assigned
2014-07-07 19:30 lethosor Note Added: 0024898
2014-07-07 19:46 CaptainLambcake Note Added: 0024902
2014-07-07 19:52 CaptainLambcake Note Edited: 0024902 View Revisions
2014-07-07 20:09 CaptainLambcake Note Edited: 0024902 View Revisions
2014-07-07 20:13 Footkerchief Relationship added has duplicate 0006539
2014-07-07 20:13 Footkerchief Status assigned => acknowledged
2014-07-07 20:16 lethosor Note Added: 0024909
2014-07-07 20:26 jefam99 Note Added: 0024911
2014-07-07 20:31 gekko Note Added: 0024913
2014-07-07 21:34 Footkerchief Relationship added related to 0006555
2014-07-07 21:48 Footkerchief Relationship added has duplicate 0006564
2014-07-07 21:48 jefam99 Note Added: 0024923
2014-07-07 21:49 Footkerchief Summary Calendar Crash each time I attempt to load => Hang/block on calendar when starting Adventure Mode
2014-07-07 21:49 jefam99 Note Edited: 0024923 View Revisions
2014-07-07 21:53 Footkerchief Note Added: 0024924
2014-07-07 22:33 Greendogo Note Added: 0024935
2014-07-07 22:33 Greendogo Note Edited: 0024935 View Revisions
2014-07-07 22:38 Greendogo Note Edited: 0024935 View Revisions
2014-07-07 22:42 Greendogo Note Edited: 0024935 View Revisions
2014-07-07 22:42 Greendogo Note Edited: 0024935 View Revisions
2014-07-07 23:38 jefam99 Note Edited: 0024923 View Revisions
2014-07-08 05:47 CaptainLambcake Note Added: 0025004
2014-07-08 07:01 Footkerchief Relationship added has duplicate 0006605
2014-07-08 20:06 Footkerchief Relationship added has duplicate 0006755
2014-07-08 22:14 realfear Note Added: 0025250
2014-07-08 22:17 realfear Note Edited: 0025250 View Revisions
2014-07-09 09:50 CaptainLambcake Note Added: 0025343
2014-07-09 10:35 ArmokGoB Note Added: 0025351
2014-07-09 14:42 Jarathor Note Added: 0025386
2014-07-09 17:02 Miranda Issue Monitored: Miranda
2014-07-10 10:26 Footkerchief Relationship added has duplicate 0006956
2014-07-12 08:39 Footkerchief Relationship added has duplicate 0007076
2014-07-25 07:49 lethosor Note Added: 0027496
2014-07-25 07:50 lethosor Note Edited: 0027496 View Revisions
2014-07-25 07:51 lethosor Tag Attached: Fixed in 0.40.05?
2014-11-14 07:11 Footkerchief Note Added: 0030981
2014-11-14 07:11 Footkerchief Status acknowledged => needs feedback
2014-11-21 15:05 Antipattern Note Added: 0031108
2014-11-21 19:01 Antipattern Note Edited: 0031108 View Revisions
2018-04-16 12:22 Huntthetroll Issue Monitored: Huntthetroll

Copyright © 2000 - 2010 MantisBT Group
Powered by Mantis Bugtracker