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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0007081||Dwarf Fortress||Adventure Mode -- Travel||public||2014-07-11 13:27||2014-07-12 15:32|
|Assigned To||Toady One|
|Target Version||Fixed in Version|
|Summary||0007081: Crash when Moving/Travelling|
|Description||I managed to save a bit before it crash (linked below). The crash can be evited by moving north, and will not crash if returning to the normal crash zones.|
It's probably an encounter or something.
|Steps To Reproduce||1) |
Use that save:
https://www.dropbox.com/s/l7p9n47rhob4tir/region1.7z [^] (LZMA2)
using fast travel: Move 3 steps est
using normal travel: Move 14 steps est or south
|Additional Information||The world has been created in 40.02.|
I applied pheobus graphic set on it and played a few hours without problems.
I don't see any crash log (looking at the game files)
|Tags||No tags attached.|
Please upload your save to http://dffd.wimbli.com [^] and post a link here.
Do you know if heading that direction put your closer to a necromancer tower?
I don't have an account on dffd and there's a link in the "Steps To Reproduce" section. You don't need a dropbox account to download it.
There is no necromancer tower in sight (on world map).
There are goblin camps to the south-west.
I also noted that my character is super-slow, running at 0.4 max even when dropping everything (probably another bug).
|This is possibly an encounter: the same bug has happened to me as well. What encounter, I can't say.|
edited on: 2014-07-11 18:46
I am not sure if I've bumped in to the same bug, but it acts similarly. If you load my save and move left or right one square or hit . to wait a step, the game will crash. Hitting , (comma) five times also triggers the crash.
0.40.02, no tileset in use (pure vanilla), running on Windows 7 64-bit. You can download the save here:
"Crashes as you approach low population places like certain necromancer towers should be fixed"
My whole world is a low population one, it was generated very quickly and some towns are empty (everything abandonned exept taverns -> other bug). Calendar speed is very fast too.
So perhaps it's already fixed (in the next version) if it's the same problem.
Toady One (administrator)
|This one had some of the problem armies, so hopefully the bug is fixed.|
|2014-07-11 13:27||zarmeck||New Issue|
|2014-07-11 13:29||zarmeck||Issue Monitored: zarmeck|
|2014-07-11 13:29||zarmeck||Issue End Monitor: zarmeck|
|2014-07-11 13:43||Dwarfu||Note Added: 0025846|
|2014-07-11 13:43||Dwarfu||Assigned To||=> Dwarfu|
|2014-07-11 13:43||Dwarfu||Status||new => needs feedback|
|2014-07-11 13:57||zarmeck||Note Added: 0025847|
|2014-07-11 13:57||zarmeck||Status||needs feedback => assigned|
|2014-07-11 14:50||4maskwolf||Note Added: 0025849|
|2014-07-11 18:42||dpk||Note Added: 0025892|
|2014-07-11 18:44||dpk||Note Edited: 0025892||View Revisions|
|2014-07-11 18:46||dpk||Note Edited: 0025892||View Revisions|
|2014-07-11 19:16||zarmeck||Note Added: 0025901|
|2014-07-11 19:34||zarmeck||Note Deleted: 0025901|
|2014-07-12 08:43||Footkerchief||Relationship added||related to 0006654|
|2014-07-12 12:15||zarmeck||Note Added: 0026005|
|2014-07-12 15:32||Toady One||Note Added: 0026032|
|2014-07-12 15:32||Toady One||Relationship added||duplicate of 0006576|
|2014-07-12 15:32||Toady One||Status||assigned => resolved|
|2014-07-12 15:32||Toady One||Resolution||open => duplicate|
|2014-07-12 15:32||Toady One||Assigned To||Dwarfu => Toady One|
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