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IDProjectCategoryView StatusDate SubmittedLast Update
0007212Dwarf FortressCave-inspublic2014-07-13 08:492014-11-15 13:17
ReporterDocHoncho 
Assigned ToToady One 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformWindows 7OSOS Version
Product Version0.40.02 
Target VersionFixed in Version0.40.17 
Summary0007212: Titan shrines collapse upon first arriving at site
DescriptionI traveled to a Titan shrine to find, and kill, the monster that lived there.

When I arrived at the site, there was a cloud of smoke and the message "You are caught in boiling magma!" I didn't really know if the Titan might be able to do things like that, so I didn't think much of it. I looked around gingerly, waiting to be ambushed at any moment, but the Titan was nowhere to be found. Finally, I asked my companion about it, and he helpfully informed me that the Titan had been killed by a cave-in.

I knew that didn't sound quite right, so we went off to another shrine, and sure enough, as soon as I arrived at the site there was a cave-in, and again, no titan to be found. I did find the ashes of several body parts, and my companion informed me that the titan had been killed by a flying object.
Steps To ReproduceGo to Titan shrine.
Additional InformationScreen shots:
(Full album: http://imgur.com/a/NIQI7 [^])

http://imgur.com/meLPRw9 [^]
http://imgur.com/zoYBDmo [^]
http://imgur.com/CpyIVSZ [^]
http://imgur.com/1jQblMk [^]

Tagscave-in, titan
Attached Files

- Relationships
has duplicate 0008178resolvedFootkerchief Bug with titans and shrines 
related to 0007823assignedFootkerchief Abandoned houses immediately collapse when loaded 

-  Notes
(0030436)
chaosvolt (reporter)
2014-09-28 18:42
edited on: 2014-09-28 19:56

Embarked on a shrine (custom-genning a world with lots of titans and no civilizations helps) and had the chance to examine first-hand what the place looks like before reality ensues.

Every single pillar visible was hovering in midair, by a single z-level gap in between.

If it's in any way helpful, the bottom z-level of each pillar was made of one material (sandstone, same as the floor tiles) while the rest of each pillar was made of something else (gneiss, in this case).

Will need to do this test on more shrines to see if I get consistent results.

EDIT: Second shrine has only left me more confused. 5 out of 25 pillars genned on the ground this time. All of them were gabbro on z-level 2 (same as the floor), then basalt from levels 3 and up. Of the pillars that started grounded, they were all gabbro on z-level 1 as well. Any idea if this multi-material pillar issue is how they USED to be, or is this a new anomaly as well?

(0031004)
Toady One (administrator)
2014-11-15 13:17

Wow, that was ugly. Must have really screwed that up when I added the big trees. Should be fixed for 0.40.17.

- Issue History
Date Modified Username Field Change
2014-07-13 08:49 DocHoncho New Issue
2014-07-13 08:49 DocHoncho Issue Monitored: DocHoncho
2014-07-13 08:51 DocHoncho Tag Attached: .40.02
2014-07-13 08:51 DocHoncho Tag Attached: cave-in
2014-07-13 08:51 DocHoncho Tag Attached: titan
2014-07-22 06:19 lethosor Tag Detached: .40.02
2014-07-22 06:45 Footkerchief Assigned To => Footkerchief
2014-07-22 06:45 Footkerchief Status new => acknowledged
2014-08-11 13:06 Footkerchief Relationship added related to 0007823
2014-08-11 13:06 Footkerchief Status acknowledged => confirmed
2014-08-28 17:10 Footkerchief Relationship added has duplicate 0008178
2014-09-28 18:42 chaosvolt Note Added: 0030436
2014-09-28 18:42 chaosvolt Issue Monitored: chaosvolt
2014-09-28 19:56 chaosvolt Note Edited: 0030436 View Revisions
2014-11-15 13:17 Toady One Note Added: 0031004
2014-11-15 13:17 Toady One Status confirmed => resolved
2014-11-15 13:17 Toady One Fixed in Version => Next Version
2014-11-15 13:17 Toady One Resolution open => fixed
2014-11-15 13:17 Toady One Assigned To Footkerchief => Toady One
2016-06-26 12:48 chaosvolt Issue End Monitor: chaosvolt


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