Mantis Bug Tracker

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0007322Dwarf FortressWorld Generation -- Generalpublic2014-07-15 00:112014-07-22 19:25
Assigned To 
PlatformOSOS Version
Product Version0.40.03 
Target VersionFixed in Version 
Summary0007322: Cities with animals but no civilizations
DescriptionSome cities (hamlets and fortresses) may end up devoid of all sentient beings, but full of domesticated farm animals. They don't count as abandoned, but have no owners or parent civs, similarly to sites taken over by beasts.
Cities that end up with absolutely no population may still have owners and parent civs.

Similar thing happens to necromancer towers that can be devoid of necromancers and full of zombies.

Related (possibly the same) issue: sites can have prisoners without any members of own civilization. The presence of a prisoner automatically grants the site an owner and a parent civ.
Steps To ReproduceGenerate a world with low pop cap, but high site and civ caps.
Tagscities city civilization worldgen
Attached Files

- Relationships
related to 0007154resolvedToady One Maxed-out animal populations cause lag in dwarf/goblin sites 

-  Notes
cephalo (reporter)
2014-07-22 19:25

Did you check legends to see what might have happened?

- Issue History
Date Modified Username Field Change
2014-07-15 00:11 Someone-else New Issue
2014-07-15 01:38 Someone-else Tag Attached: cities city civilization worldgen
2014-07-15 07:20 Footkerchief Relationship added related to 0007154
2014-07-22 19:25 cephalo Note Added: 0027263

Copyright © 2000 - 2010 MantisBT Group
Powered by Mantis Bugtracker