Mantis Bug Tracker

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0007549Dwarf FortressDwarf Mode -- Buildings, Generalpublic2014-07-21 16:002014-07-22 06:14
Assigned Tolethosor 
PlatformLinuxOSOS Version
Product Version0.40.04 
Target VersionFixed in Version 
Summary0007549: Z-level shifting causing Tower-caps punching through to the surface
DescriptionI've got Tower-caps punching through single-layer dirt ceiling (from a fire clay floor). The top of the Tower-cap claims to be at Z-1, even though it is two levels above the surface. It's happening in fortress mode for a save that I brought over from 0.40.03...

The Z-level shifting seems to be localized on the map, but I can't figure out exactly what is triggering it. I'll try to post the save for you all to look at.
Additional InformationThis is a fortress site from save from 40.03. I have not tried to replicate with a newly gen'd world or site.
Tagstrees, z-levels
Attached Files

- Relationships
duplicate of 0007535resolvedToady One Underground trees grow through ground, other weirdness. 
duplicate of 0006504new Ground relative z level indicator uses pre-erosion ground level instead of current ground level 

-  Notes
lethosor (manager)
2014-07-21 18:34
edited on: 2014-07-21 18:37

The trees growing through soil is 0007535, although it's not clear if that's a bug or not. The incorrect z-levels probably aren't directly related, but a save uploaded to [^] would be helpful.

Edit: The z-levels are most likely due to 0006504. Were the z-levels correct before the tower-caps started growing?

MisterB777 (reporter)
2014-07-21 21:39

Sure sure. Here's the save: [^]

I honestly didn't notice that there was a z-level issue before the tower-caps showed up. The tower-cap and z-level shifts are off to the right of the save, near the carpentry workshop. Though, the z-level stuff is all over the area where the main fortress is sitting.
lethosor (manager)
2014-07-22 06:14

The tower-cap is so close to a hill that it's probably using the top of the hill to determine the relative z-level, which is normal (relative z-levels don't remain constant across the map). I did notice a few locations where the z-level was off by 3 or so (namely to the north-northwest of the tower-cap), so I'll chalk this part up to 0006504. If you or anyone else can reproduce this in a flat area, feel free to reopen this and/or PM me on the forums.

- Issue History
Date Modified Username Field Change
2014-07-21 16:00 MisterB777 New Issue
2014-07-21 18:34 lethosor Note Added: 0027167
2014-07-21 18:34 lethosor Assigned To => lethosor
2014-07-21 18:34 lethosor Status new => needs feedback
2014-07-21 18:35 lethosor Note Edited: 0027167 View Revisions
2014-07-21 18:37 lethosor Note Edited: 0027167 View Revisions
2014-07-21 18:38 lethosor Relationship added duplicate of 0007535
2014-07-21 20:33 Footkerchief Relationship added related to 0006504
2014-07-21 21:39 MisterB777 Note Added: 0027181
2014-07-21 21:39 MisterB777 Status needs feedback => assigned
2014-07-21 21:40 MisterB777 Tag Attached: trees
2014-07-21 21:40 MisterB777 Tag Attached: 0.40.04
2014-07-21 21:40 MisterB777 Tag Attached: z-levels
2014-07-22 06:08 lethosor Tag Detached: 0.40.04
2014-07-22 06:14 lethosor Note Added: 0027187
2014-07-22 06:14 lethosor Relationship replaced duplicate of 0006504
2014-07-22 06:14 lethosor Status assigned => resolved
2014-07-22 06:14 lethosor Resolution open => duplicate

Copyright © 2000 - 2010 MantisBT Group
Powered by Mantis Bugtracker