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IDProjectCategoryView StatusDate SubmittedLast Update
0007690Dwarf FortressDwarf Mode -- Jobs, Healthcarepublic2014-07-28 09:022014-09-29 01:14
Assigned ToFootkerchief 
PrioritynormalSeverityminorReproducibilityhave not tried
PlatformLinuxOSMintOS Version17
Product Version0.40.04 
Target VersionFixed in Version 
Summary0007690: Dwarfs with "Give Water" job won't use buckets stored in hospital
DescriptionI have 7 buckets in my fort. Three are in use as a component of buildings (ashery, soaper's shop, and well). The other four are in a chest in the hospital. I'd have thought they'd be available for giving water, but I am getting messages like "As Ushrirezum, Farmer cancels Give Water: Need empty bucket."

Bugged save is at [^] (originally created for another bug, but exhibits this one too - you may have to wait a while to see cancellations).
Tagsbucket, container, give water, healthcare, hospital
Attached Files

- Relationships
related to 0004230needs feedbackFootkerchief bucket with water inside becomes unusable 
has duplicate 0008363resolvedFootkerchief Spam flood of Cancel Give Water - No Empty Bucket 

-  Notes
Footkerchief (manager)
2014-07-28 09:39

Do the buckets contain anything, like in 0004230?
HairyDude (reporter)
2014-07-28 09:50
edited on: 2014-07-28 09:52

Nope, all empty.

Correction: 10 buckets of which 7 are in the chest.

HairyDude (reporter)
2014-08-03 09:47

I have just observed that dwarfs do successfully use hospital buckets for Clean Patient jobs. So they don't just refuse to use them completely, it's just Give Water that doesn't seem to work.
PatrikLundell (reporter)
2014-09-29 01:14

Save for 0008363 uploaded to [^] The relevant save is for region 2. When the bucket deadlock was resolved, the medic was observed to take a bucket from the hospital stores and walk with it to the patient to apply the cast. A guess is thus that the bucket availability check logic ignores the reserved ones even for an action that would use those, but the execution logic uses them. The message spam resulting from unavailable buckets (or water to put into the bucket) is probably a partially different issue, though. I would also guess the "give water" actions somehow are generated from the "apply cast" job, where a sub task of fetching a water bucket is generated but broadcast to any available dwarf rather than specifically to the medic, possibly after the medic has failed to fulfil that subtask himself, and each dwarf then tries to pick this task up and fail in sequence. As the last one has failed, the cycle might start over with the medic.

- Issue History
Date Modified Username Field Change
2014-07-28 09:02 HairyDude New Issue
2014-07-28 09:39 Footkerchief Note Added: 0027779
2014-07-28 09:39 Footkerchief Assigned To => Footkerchief
2014-07-28 09:39 Footkerchief Status new => needs feedback
2014-07-28 09:50 HairyDude Note Added: 0027784
2014-07-28 09:50 HairyDude Status needs feedback => assigned
2014-07-28 09:52 HairyDude Note Edited: 0027784 View Revisions
2014-07-28 09:57 HairyDude Tag Attached: bucket
2014-07-28 09:57 HairyDude Tag Attached: container
2014-07-28 09:57 HairyDude Tag Attached: give water
2014-07-28 09:57 HairyDude Tag Attached: healthcare
2014-07-28 09:57 HairyDude Tag Attached: hospital
2014-08-03 09:47 HairyDude Note Added: 0028218
2014-09-28 07:02 Footkerchief Relationship added related to 0004230
2014-09-28 07:02 Footkerchief Relationship added has duplicate 0008363
2014-09-29 01:14 PatrikLundell Note Added: 0030443
2016-08-02 04:16 salada123 Issue Monitored: salada123
2017-08-16 04:39 Steb Issue Monitored: Steb

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