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IDProjectCategoryView StatusDate SubmittedLast Update
0007694Dwarf FortressDwarf Mode -- Itemspublic2014-07-28 12:282014-08-24 20:36
ReporterLoci 
Assigned ToToady One 
PrioritynormalSeveritytweakReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version0.40.05 
Target VersionFixed in Version0.40.06 
Summary0007694: Bone stacks "morph" when bones used individually for crossbows, some bones "lost"
DescriptionWhen a bowyer processes a stack of bones into crossbows, large stacks eventually "morph" into a specific type of bone, and some bones disappear. For example, I had a stack of 20 Water Buffalo Cow bones. I ordered 20 bone crossbows. After creating 15 of them, a single stack of 2 Water Buffalo Cow right front leg bones remained. Three of the bones were apparently "lost" at some point.

Larger initial stacks tend to exhibit larger losses--one fortress in v0.34 had a stack of roughly 50 elephant bones only produce around 20 crossbows.
Steps To Reproduceacquire a large stack of bones
order bone crossbows from stack
TagsNo tags attached.
Attached Files

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-  Notes
(0029586)
Loci (manager)
2014-08-24 12:40

It appears that this issue was fixed by the stack-consumption changes in v0.40.06.
(0029594)
Footkerchief (manager)
2014-08-24 20:36

Thanks!

- Issue History
Date Modified Username Field Change
2014-07-28 12:28 Loci New Issue
2014-08-24 12:40 Loci Note Added: 0029586
2014-08-24 20:36 Footkerchief Note Added: 0029594
2014-08-24 20:36 Footkerchief Status new => resolved
2014-08-24 20:36 Footkerchief Fixed in Version => 0.40.06
2014-08-24 20:36 Footkerchief Resolution open => fixed
2014-08-24 20:36 Footkerchief Assigned To => Toady One


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