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IDProjectCategoryView StatusDate SubmittedLast Update
0008231Dwarf FortressDwarf Mode -- Militarypublic2014-09-04 10:572014-10-01 09:03
ReporterNevenrial 
Assigned ToFootkerchief 
PrioritynormalSeveritymajorReproducibilityhave not tried
StatusresolvedResolutionno change required 
PlatformPCOSWindows 7OS VersionHome
Product Version0.40.10 
Target VersionFixed in Version 
Summary0008231: Armor, including metal, becomes mangled in seconds at 40 FPS (when in refuse stockpiles)
DescriptionSee title. Additionally, it appears to be in between training on a schedule that alternates training and no orders. This occurs with bone, copper and metal armor but not weapons or shields.

Thanks.
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0005711confirmedFootkerchief Items (clothing/food) rot in an "everything" stockpile that includes refuse 

-  Notes
(0029937)
Loci (manager)
2014-09-04 11:23
edited on: 2014-09-04 11:26

It's a "feature". Clothing/armor in a refuse stockpile wears at an exaggerated rate to speed up disposal. Stop storing your armor in a refuse stockpile (or an "everything" stockpile with the refuse category enabled) to prevent the damage.

(0029938)
Footkerchief (manager)
2014-09-04 12:21

Please reopen if that doesn't explain it.

- Issue History
Date Modified Username Field Change
2014-09-04 10:57 Nevenrial New Issue
2014-09-04 11:23 Loci Note Added: 0029937
2014-09-04 11:26 Loci Note Edited: 0029937 View Revisions
2014-09-04 12:21 Footkerchief Summary Armor, including metal, becomes mangled in seconds at 40 FPS => Armor, including metal, becomes mangled in seconds at 40 FPS (when in refuse stockpiles)
2014-09-04 12:21 Footkerchief Note Added: 0029938
2014-09-04 12:21 Footkerchief Status new => resolved
2014-09-04 12:21 Footkerchief Resolution open => no change required
2014-09-04 12:21 Footkerchief Assigned To => Footkerchief
2014-10-01 09:03 Footkerchief Relationship added duplicate of 0005711


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