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IDProjectCategoryView StatusDate SubmittedLast Update
0000898Dwarf FortressDwarf Mode -- Noblespublic2010-04-09 16:062010-06-09 06:46
Assigned ToFootkerchief 
PrioritynormalSeverityminorReproducibilityhave not tried
PlatformWindowsOSXP Pro 32-bitOS VersionSP3
Product Version0.31.01 
Target VersionFixed in Version 
Summary0000898: 0.31.02: Can't replace dead militia commander
DescriptionI had a fortress of just over 40 dwarves that was started with v0.31.01 and carried over to v0.31.02. Eventually, 6 goblins appeared and slaughtered almost everyone before being caught in cage traps. The casualties included all of my nobles and my hastily-assembled military squad and its militia commander.

I'm not sure if this is related to issue 0000141 or not, but I noticed that in addition to most of my noble screen slots disappearing (all but militia commander and militia captain), I couldn't replace my dead militia commander with someone else.
Additional InformationUsing Dwarf Therapist 0.4.3 with 0.31.02 changes suggested on forum.
Tags31.02, administrative positions, dead, dead noble, death, goblins, Military, militia, noble, nobles
Attached Files

- Relationships
duplicate of 0000319resolvedToady One Militia commander/captain positions are assignable on the nobles screen, but silently change back 
duplicate of 0000141closedToady One After death of expedition leader or mayor (any noble), positions disappear from nobles screen and can't be appointed or replaced 

-  Notes
HunterZ (reporter)
2010-04-09 16:15

I guess this is a non-issue because after realizing my living militia captain was also not replaceable via the nobles screen, I found that I was able to form a new squad with my dead commander as leader, then remove her from the squad in order to make her disappear from the nobles screen.
Felblood (reporter)
2010-04-09 16:16

Do you have a mayor yet?

I don't think you can assign replacements for most of your positions, if you lose the expedition leader, and you don't have a mayor yet.
HunterZ (reporter)
2010-04-09 16:59

I think it's more likely that militia positions can only be changed from the military interface even though they are listed on the noble interface. Now that I've removed my militia leaders, I have no noble positions available at all (as pet issue 0000141) so it's moot anyways.
Footkerchief (manager)
2010-04-09 17:41

That sounds like 0000319. Do that and 0000141 have everything in this issue covered?
DoctorZuber (reporter)
2010-04-09 17:44

there are two ways to appoint a commander...

one is on the nobles screen

the other is to just open the military screen and stick someone into the first squad position

If you're suffering from a dead expedition leader, you cannot appoint him from the nobles screen, but the other method should work.
HunterZ (reporter)
2010-04-09 19:12

Issue 0000319 seems similar to mine, except that in my case the 'r'eplace function on the nobles screen was greyed out / non-functional. Could disabling of the replace function for military leaders be a change that was made in 0.31.02, or is it perhaps linked somehow to issue 0000141?
DoctorZuber (reporter)
2010-04-09 21:17

replace being greyed out is consistent with the dead expedition leader issue.

-if other nobles are appointed before the expedition leader is killed they get to stay
-- BUT you cannot replace the position because the expedition leader is absent
-if the role is not filled, the position goes away completely

The exception is the workaround I explained for the militia commanders and captains since they can be defined simply by sticking them in the first position in a squad.
HunterZ (reporter)
2010-04-10 10:49

That assessment sounds correct to me.
Footkerchief (manager)
2010-04-10 11:14

Alright, I'll close this one as a duplicate then.

- Issue History
Date Modified Username Field Change
2010-04-09 16:06 HunterZ New Issue
2010-04-09 16:10 HunterZ Tag Attached: 31.02
2010-04-09 16:10 HunterZ Tag Attached: administrative positions
2010-04-09 16:10 HunterZ Tag Attached: dead
2010-04-09 16:10 HunterZ Tag Attached: dead noble
2010-04-09 16:10 HunterZ Tag Attached: death
2010-04-09 16:10 HunterZ Tag Attached: goblins
2010-04-09 16:10 HunterZ Tag Attached: Military
2010-04-09 16:10 HunterZ Tag Attached: militia
2010-04-09 16:10 HunterZ Tag Attached: noble
2010-04-09 16:10 HunterZ Tag Attached: nobles
2010-04-09 16:15 HunterZ Note Added: 0002450
2010-04-09 16:16 Felblood Note Added: 0002451
2010-04-09 16:22 Felblood Issue Monitored: Felblood
2010-04-09 16:59 HunterZ Note Added: 0002463
2010-04-09 17:41 Footkerchief Note Added: 0002473
2010-04-09 17:41 Footkerchief Issue Monitored: Footkerchief
2010-04-09 17:44 DoctorZuber Note Added: 0002475
2010-04-09 19:12 HunterZ Note Added: 0002487
2010-04-09 21:17 DoctorZuber Note Added: 0002503
2010-04-10 09:13 HunterZ Issue Monitored: HunterZ
2010-04-10 10:49 HunterZ Note Added: 0002599
2010-04-10 11:14 Footkerchief Relationship added duplicate of 0000319
2010-04-10 11:14 Footkerchief Note Added: 0002613
2010-04-10 11:14 Footkerchief Relationship added duplicate of 0000141
2010-04-10 11:14 Footkerchief Status new => resolved
2010-04-10 11:14 Footkerchief Resolution open => duplicate
2010-04-10 11:14 Footkerchief Assigned To => Footkerchief
2010-04-10 15:13 Felblood Issue End Monitor: Felblood
2010-04-10 15:15 Felblood Issue End Monitor: Felblood
2010-06-09 06:46 Toady One Status resolved => closed

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