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IDProjectCategoryView StatusDate SubmittedLast Update
0000903Dwarf FortressDwarf Mode -- Invasionspublic2010-04-09 17:342016-01-31 07:01
Assigned To 
PlatformWindowsOSXPOS VersionSP3
Product Version0.31.01 
Target VersionFixed in Version 
Summary0000903: Items on corpses of slain invaders remain {forbidden} despite o-F-t
DescriptionOther forbid/claim settings seem to be working, but items on the bodies of invaders (or dropped by them) remain forbidden. Items brought by slain friendlies behave properly.
Tagsforbidden item
Attached Files

- Relationships
related to 0000784new Dwarf was murdered during fell mood, clothes weren't properly forbidden 
related to 0003282new Merchants' stuff does not default to forbidden, despite settings, upon their death 
has duplicate 0001053closedFootkerchief Items always forbidden despite forbidden orders options 
has duplicate 0005417resolvedFootkerchief Orders->Forbid->Claim other death items not honored 
has duplicate 0005547resolvedLogical2u "claim other death items" does not work properly 
has duplicate 0006043resolvedFootkerchief Non-citizen death items forbidden despite standing orders to claim 

-  Notes
DoctorZuber (reporter)
2010-04-09 17:49

try using (d) (b) (c) to area claim them. They should show up bright green if they're forbidden.

Have you been changing the forbid/claim settings under orders?

If they're killed with forbid on it won't magically claim anything when you turn it back off. You need to do that yourself.

If these tips explain/resolve your issue this matter can probably be closed.
Rochndil (reporter)
2010-04-10 06:27

I've been claiming them individually (with loo(k)), and they ARE {forbidden}. Changing the Forbid options under Orders is one of the first things I do when starting a game. Two settings on the Forbid menu are changed, used ammunition and other death items. Used ammo IS being claimed properly, as are death items from non-hostile corpses. It's just the hostile death items that are remaining forbidden. I do know that the setting must be applied before the death occurs, but thanks for being thorough.
Deathworks (reporter)
2010-04-18 06:52

I want to add that in my fortresses, the used bolts of merchants are also forbidden, even though I have all forbid options set to claim.
behbehr (reporter)
2010-07-29 06:54

Just to confirm that this bug is still present in 0.31.12
Roses (reporter)
2010-08-31 19:07

This is happening to me as well. Even with the Forbid options set to claim as soon as a siege or ambush enters the map all of the gear they are wearing is set to Forbidden. It's not particularly difficult to claim them using the d-b-c thing, but it can be annoying if you lose track of one of the invaders and your military dwarf kills it away from everyone else.
kwieland (reporter)
2010-08-31 20:33

Remember, Roses, that these things happen on death/shootingof bolts. So if the goblins/kobolds/whatever are still alive, their equipment will be forbidden to you. Also, if the merchants' guards already shot something, those bolts will have to be reclaimed (use the stocks menu, it is quicker).

But, when hostiles die the game should respect your wishes of having it forbidden or not. I've certainly seen lots of deaths, and the game has yet to not respect the preferences (sometimes it leads to FUN).
lazygnome (reporter)
2010-10-12 16:39

I did not experience this bug with 0.31.12
Have not played 0.31.13 - 15
Experiencing this bug in 0.31.16
Rochndil (reporter)
2012-02-26 06:18

Just a quick update. This bug (apparently unchanged) is still noticeable in 34-02.
Footkerchief (manager)
2012-02-26 07:36

Thanks for checking back on old reports, it's much appreciated!
Kumquat (reporter)
2012-02-26 08:24

So, guessing the obvious, oFt setting just stops the items from becoming forbidden when the creatures die - but since they're forbidden already when the creatures spawn, then they need to be un-forbidden at death if oFt is set to claim.
Rochndil (reporter)
2012-02-27 12:08

I always set my claim options in zero-time before I even start designing the fortress. SO, unless they're pre-spawned somehow, the option is definitely being set before they invade. However, it's not completely impossible with the recent improvements that the invaders DO exist before the fortress starts, though I have no easy way of verifying that.
Kumquat (reporter)
2012-03-04 11:29

If you check the inventory of an invader, merchant, or such, all the items are forbidden. I think this was a fix to a bug where haulers would strip guests of their clothes as soon as they showed up.
epeli (reporter)
2013-04-12 09:30

Still happens in 0.34.11. (I did not experience this bug back in 0.31.15)
Rochndil (reporter)
2016-01-31 07:01

This issue remains in 42.05, although it's not completely consistent. Usually it affects everything the invader is wearing, and SOMETIMES it only affects their shirt and loincloth. Which, I suppose, isn't entirely a bad thing if you really don't WANT to see naked Goblin bodies.

- Issue History
Date Modified Username Field Change
2010-04-09 17:34 Rochndil New Issue
2010-04-09 17:49 DoctorZuber Note Added: 0002476
2010-04-09 19:17 Kennel Tag Attached: forbidden item
2010-04-10 06:27 Rochndil Note Added: 0002560
2010-04-12 13:17 Footkerchief Relationship added child of 0000784
2010-04-12 13:18 Footkerchief Relationship added has duplicate 0001053
2010-04-12 13:18 Footkerchief Relationship replaced related to 0000784
2010-04-12 18:57 bloodystump Issue Monitored: bloodystump
2010-04-18 06:52 Deathworks Note Added: 0004047
2010-07-29 06:54 behbehr Note Added: 0011244
2010-08-31 19:07 Roses Note Added: 0012291
2010-08-31 20:33 kwieland Note Added: 0012294
2010-10-12 16:39 lazygnome Note Added: 0013336
2010-10-12 19:12 Quietust Note Added: 0013341
2010-10-12 19:15 Quietust Note Edited: 0013341 View Revisions
2010-10-12 19:16 Quietust Note Deleted: 0013341
2011-04-21 21:11 snooptodd Issue Monitored: snooptodd
2012-02-23 13:26 Footkerchief Relationship added has duplicate 0005417
2012-02-26 06:18 Rochndil Note Added: 0020712
2012-02-26 07:36 Footkerchief Note Added: 0020722
2012-02-26 08:24 Kumquat Note Added: 0020734
2012-02-27 12:08 Rochndil Note Added: 0020801
2012-03-04 11:29 Kumquat Note Added: 0021080
2012-03-04 11:53 Logical2u Relationship added has duplicate 0005547
2012-03-04 11:53 Logical2u Issue Monitored: DVeL
2012-06-21 06:07 Footkerchief Relationship added has duplicate 0006043
2012-06-21 06:07 Footkerchief Relationship added related to 0003282
2013-04-12 09:30 epeli Note Added: 0023938
2016-01-31 07:01 Rochndil Note Added: 0034577

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