Mantis Bug Tracker

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0000958Dwarf FortressDwarf Mode -- Embark/Setuppublic2010-04-10 17:172010-06-09 06:46
ReporterZanedale 
Assigned ToFootkerchief 
PriorityhighSeveritymajorReproducibilityalways
StatusclosedResolutionduplicate 
PlatformLaptopOSWindows 7OS Version
Product Version0.31.02 
Target VersionFixed in Version 
Summary0000958: Microsoft Visual C++ Runtime Library Error
DescriptionWhen I try to find a site in the Embark screen it start's looking for a site but when searching reaches about 63 (when it found a site maybe, I don;t deviate too much from my usual parameters but when I change them it still happens but probably not at the same number) then the game crashes and a Microsoft Visual C++ Runtime Library Error pops up saying the application has requested the Runtime to terminate in a unusual way.

Steps To ReproduceI don't know how this can be reproduced, but on my comp it happens any time I do what was mentioned in the description.
Additional InformationMy laptop (a Toshiba Tecra S11-013) is brand new with no changes made to it.

This didn't happen on my desktop which is running the old v0.28.181.40d on Vista.

I'm using Phoebus' Graphic Set v1.6 for DF v0.31.02 found here: http://www.bay12games.com/forum/index.php?topic=52186.0 [^]

If necessary I have the Microsoft Application Compatibility Toolkit 5.5

I have made a number of changes to the init.text what I have in there fallows:

[SOUND:ON]

[VOLUME:255]


[INTRO:ON]

[WINDOWED:PROMPT]

[WINDOWEDX:640]
[WINDOWEDY:300]
[FONT:curses_640x300.bmp]


[FULLSCREENX:800]
[FULLSCREENY:600]
[FULLFONT:curses_800x600.bmp]

[BLACK_SPACE:NO]

[GRAPHICS:YES]
[GRAPHICS_WINDOWEDX:1366]
[GRAPHICS_WINDOWEDY:768]
[GRAPHICS_FONT:Phoebus_16x16.bmp]
[GRAPHICS_FULLSCREENX:1366]
[GRAPHICS_FULLSCREENY:768]
[GRAPHICS_FULLFONT:Phoebus_16x16.bmp]
[GRAPHICS_BLACK_SPACE:YES]

[GRID:80:50]
[FULLGRID:80:50]

[PARTIAL_PRINT:NO:2]

[COMPRESSED_SAVES:YES]

[TOPMOST:NO]

[FPS:NO]

[FPS_CAP:100]

[G_FPS_CAP:50]

[VSYNC:OFF]

[TEXTURE_PARAM:NEAREST]

[PRIORITY:NORMAL]

[MOUSE:YES]

[MOUSE_PICTURE:NO]

[AUTOSAVE:SEASONAL]
[AUTOBACKUP:YES]
[AUTOSAVE_PAUSE:YES]

[INITIAL_SAVE:YES]

[PAUSE_ON_LOAD:YES]

[EMBARK_WARNING_ALWAYS:YES]

[SHOW_EMBARK_RIVER:ALWAYS]
[SHOW_EMBARK_POOL:ALWAYS]
[SHOW_EMBARK_M_PIPE:ALWAYS]
[SHOW_EMBARK_M_POOL:ALWAYS]
[SHOW_EMBARK_CHASM:ALWAYS]
[SHOW_EMBARK_PIT:ALWAYS]
[SHOW_EMBARK_OTHER:ALWAYS]
[SHOW_EMBARK_TUNNEL:ALWAYS]

[TEMPERATURE:YES]
[WEATHER:YES]
[ECONOMY:YES]
[INVADERS:YES]
[CAVEINS:YES]
[ARTIFACTS:YES]
[ZERO_RENT:NO]
[TESTING_ARENA:YES]

[LOG_MAP_REJECTS:NO]

[EMBARK_RECTANGLE:4:4]

[PATH_COST:1:2:5:25]

[STORE_DIST_ITEM_DECREASE:20]
[STORE_DIST_SEED_COMBINE:1000]
[STORE_DIST_BUCKET_COMBINE:1000]
[STORE_DIST_BARREL_COMBINE:1000]
[STORE_DIST_BIN_COMBINE:1000]

[COFFIN_NO_PETS_DEFAULT:YES]

[WOUND_COLOR_NONE:7:0:1] No recorded active wounds on the part. Default = white
[WOUND_COLOR_MINOR:6:0:0] Any damage that doesn't have functional/structural consequences (might be heavy bleeding though). Default = brown
[WOUND_COLOR_INHIBITED:6:0:1] Any muscular, structural or functional damage without total loss. Default = yellow
[WOUND_COLOR_FUNCTION_LOSS:3:0:1] An important function of the part is completely lost, but the part is structurally sound (or at least partially intact). Default = bright cyan
[WOUND_COLOR_BROKEN:4:0:1] The part has lost all structural integrity or muscular ability. Default = bright red
[WOUND_COLOR_MISSING:0:0:1] The part is completely gone. Default = dark gray

[SKY:255:7:0:1]

[CHASM:255:0:0:1]

[IDLERS:TOP]

[POPULATION_CAP:200]

[BABY_CHILD_CAP:100:1000]

[VARIED_GROUND_TILES:YES]

[ENGRAVINGS_START_OBSCURED:YES]

[SHOW_IMP_QUALITY:YES]

[SHOW_FLOW_AMOUNTS:YES]

[SHOW_ALL_HISTORY_IN_DWARF_MODE:YES]

[KEY_HOLD_MS:150]

[RECENTER_INTERFACE_SHUTDOWN_MS:0]

[MORE:YES]
[DISPLAY_LENGTH:23]

[ADVENTURER_TRAPS:NO]

[ADVENTURER_ALWAYS_CENTER:YES]

[ADVENTURER_Z_VIEWS:UNHIDDEN:9]

[NICKNAME_DWARF:REPLACE_FIRST]
[NICKNAME_ADVENTURE:REPLACE_FIRST]
[NICKNAME_LEGENDS:REPLACE_FIRST]

[BLACK_R:0]
[BLACK_G:0]
[BLACK_B:0]
[BLUE_R:34]
[BLUE_G:79]
[BLUE_B:170]
[GREEN_R:79]
[GREEN_G:170]
[GREEN_B:56]
[CYAN_R:56]
[CYAN_G:136]
[CYAN_B:170]
[RED_R:170]
[RED_G:0]
[RED_B:0]
[MAGENTA_R:170]
[MAGENTA_G:56]
[MAGENTA_B:136]
[BROWN_R:120]
[BROWN_G:94]
[BROWN_B:47]
[LGRAY_R:192]
[LGRAY_G:192]
[LGRAY_B:192]
[DGRAY_R:128]
[DGRAY_G:128]
[DGRAY_B:128]
[LBLUE_R:63]
[LBLUE_G:127]
[LBLUE_B:255]
[LGREEN_R:127]
[LGREEN_G:255]
[LGREEN_B:84]
[LCYAN_R:84]
[LCYAN_G:212]
[LCYAN_B:255]
[LRED_R:255]
[LRED_G:0]
[LRED_B:0]
[LMAGENTA_R:255]
[LMAGENTA_G:84]
[LMAGENTA_B:212]
[YELLOW_R:255]
[YELLOW_G:255]
[YELLOW_B:84]
[WHITE_R:255]
[WHITE_G:255]
[WHITE_B:255]
[YELLOW_G:255]
[YELLOW_B:0]
[WHITE_R:255]
[WHITE_G:255]
[WHITE_B:255]
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0000002closedToady One Crash when using site finder on large worlds (mem usage >2gb) 

-  Notes
(0002745)
Footkerchief (manager)
2010-04-11 00:30

Are you playing on a large-sized world? If so, then it's a duplicate of 0000002.
(0002761)
Zanedale (reporter)
2010-04-11 02:10

I am playing on a large-sized world.

- Issue History
Date Modified Username Field Change
2010-04-10 17:17 Zanedale New Issue
2010-04-11 00:30 Footkerchief Note Added: 0002745
2010-04-11 02:10 Zanedale Note Added: 0002761
2010-04-12 13:21 Footkerchief Relationship added duplicate of 0000002
2010-04-12 13:21 Footkerchief Status new => resolved
2010-04-12 13:21 Footkerchief Resolution open => duplicate
2010-04-12 13:21 Footkerchief Assigned To => Footkerchief
2010-06-09 06:46 Toady One Status resolved => closed


Copyright © 2000 - 2010 MantisBT Group
Powered by Mantis Bugtracker