Development in 2004 (RSS Feed)
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12/30/2004:
Continued with river attacks
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12/29/2004:
Improved chasm code, made chasming of debris, made goblin kidnappers, did gremlins, improved river attacks
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12/28/2004:
Made chasm fill with lava
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12/27/2004:
Improved the undead attackers, made kobold thieves search inside barrels, made kobold steal item depend on distance
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12/24/2004:
Some bugs
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12/23/2004:
Removed adamantite skills from startup, removed woodcutting from unit type determining skills, made farms restrict based on knowledge and seasons, changed counters, added demand counter, changed how box permissions work, made them care about clothes more, made mood dwarves not try chest checks and other things, added foreign material preferences
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12/22/2004:
Started separating the variable into dwarf/adventure vars,improved viewstores categories to include items held by enemies, did pile chains, made baron/etc. take a year longer
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12/21/2004:
Sorted viewstores lists
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12/20/2004:
Made tantrum happiness thoughts, fixed cage crash bug, improved edges of map, fixed occupancy bug in starting layout, changed evalorder loop order to make things go faster, created the viewscreen system, revamped the status screen, made viewbuildings(), improved viewjobs(), did stock pile viewing, handled problem with nemesis containers, made the job kill exception system, gave viewstores() zoom to item
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12/19/2004:
Fixed a bug with hauling, added support for material and item+mat piles, fixed another haul bug, did startup dwarf gen screen, changed map scrolling, fixed crash bug with char sheets, more specific barrels, tantrums
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12/18/2004:
Sped up pile code, fixed water occupancy bugs, changed how accounts are started, obscured values if no nobles, no potash/coal bar buildings, changed how bin permissions work, safecage_vermin was doing cages and channels, fixed seed storage bug, fixed issues with item ownership and pickup chest items, custom pile framework, midx/y for buildings, made custom item piles
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12/17/2004:
Bag support for seeds, leaves, want bins, logjam fix, care for animals, other bug fixes
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12/16/2004:
More bugs, also implemented lots of tweak features
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12/15/2004:
More bugs and other tweaks
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12/14/2004:
More bugs, dm, more bugs
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12/13/2004:
More bugs
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12/12/2004:
More bugs
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12/11/2004:
Fixed farming and web collection bugs, other bugs
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12/10/2004:
Fixed a number of bugs, changed geology, changed bridges
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12/09/2004:
Worked on diplomacy bugs, did plot arcs
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12/08/2004:
Worked on diplomacy bugs
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12/06/2004:
Finished trade requests, fixed some ownership bugs
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12/05/2004:
Worked on trade
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12/04/2004:
Worked out diplomacy flow
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12/03/2004:
Made diplomacy events
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12/01/2004:
Made diplomats into nemeses
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11/30/2004:
Restructured diplomacy plan
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11/29/2004:
Added civ mat knowledge and trade item improvements, added basic histories, add nemeses
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11/28/2004:
Improved item magic framework, improved stories, added artifact possession back in
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11/27/2004:
Fixed mood/artifact bugs, improved artifact creation
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11/26/2004:
Finished unit sales, ponds, king arrival, adamantite mandates, some endgame prep
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11/24/2004:
Started unit sales
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11/23/2004:
Handled items and units removed from the map, merchants bring pets for sale
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11/22/2004:
Added better cage jobs, retrieval of small pets, pet antics
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11/21/2004:
Add better pet ownership
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11/20/2004:
Fixed death, item loss and wagon problems for merchants
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11/19/2004:
Fixed a bunch of merchant bugs, enhanced trade goods
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11/18/2004:
Added support for multiple merchant groups
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11/13/2004:
Compressed plan
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11/12/2004:
Fixed the wagon shitting luggage problem
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11/11/2004:
Worked on making the military civilian, added activation of squad, many things
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11/10/2004:
Made soldiers stop working
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11/09/2004:
Added basic instruments and toy items, added some milling code
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11/08/2004:
City government, fixed price setting bug
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11/07/2004:
Finished incarceration
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11/06/2004:
Continued incarceration
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11/05/2004:
Started incarceration
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11/03/2004:
Created sheriff, hammerer and fortress guard
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10/30/2004:
Finished burial
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10/29/2004:
Started burial
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10/24/2004:
Finished item mandates
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10/23/2004:
Continued item mandates
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10/04/2004:
Tax collector guards, more unit info, started new item mandates
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10/03/2004:
Tax collection, just need guards now
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09/29/2004:
Set up royal guard flag
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09/21/2004:
Inputed giant job list, restricted status displays
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09/20/2004:
Finished look/unhide revise, coalesced noble/manager plans, started job screen
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09/19/2004:
New glass stuff, look command
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09/15/2004:
Did lots, added new architecture/clay/cement plans
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09/14/2004:
Did lots of doc interpreter stuff
Current Log
2007 Log
2006 Log
2005 Log
2004 Log
Dwarf Fortress started October 2002, this log was started around the same time as the "back to the dwarf game" thread.