Development in 2005 (RSS Feed)
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12/02/2005:
Fixed crash bug with fell mood
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12/01/2005:
Made map improvements
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11/30/2005:
Made map improvements
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11/29/2005:
Made map improvements
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11/28/2005:
Made map improvements
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11/27/2005:
Made map improvements, did prelim code sweeps for OO'ing items
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11/26/2005:
Made map improvements, fixed problem with trap cleaning, fixed problem with production nobles arriving in groups, continued OO'ing items
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11/25/2005:
Finished item OO files, fixed mandate bug, fixed mood bug
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11/24/2005:
Continued OO'ing items, fixed a problem with soldier miners and their pick/weapon preference, added autosave, fixed the wagon scuttling bug
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11/23/2005:
Started OO'ing items
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11/22/2005:
Worked on maps
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11/21/2005:
Worked on maps
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11/20/2005:
Fixed a problem with river generation
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11/19/2005:
Fixed a bug with miners and weapon prefs, finished OO'ing units, OO'd nemeses, fixed problem with friendly units toppling buildings
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11/18/2005:
Continued OO'ing units
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11/17/2005:
OO'd workquotas, OO'd mandates, OO'd civilizations, OO'd announcements, started OO'ing units
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11/16/2005:
OO'd wilderpops
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11/15/2005:
Fixed a bug with residual save interface data, OO'd effects, OO'd coin batches, fixed a bug with guy thinking weapon was a shield
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11/14/2005:
OO'd other map events, fixed crash bug with weapon traps, made soldiers not hunt or fish, fixed a bug which positioned the extended road wrong on the minimap
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11/13/2005:
Fixed typo with cheese prefs, OO'd gem events, OO'd rock events
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11/12/2005:
Did init file entry for varied tiles, broke the game up into more files
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11/10/2005:
Computer died, starting up OO again, but fixed a crash bug first involving dead nemeses on sites
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10/30/2005:
Added differently sized buildings, added civzones, assigned people to their zones, added inventory to stores
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10/24/2005:
Did greet/goodbye
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10/16/2005:
Did selection of conversation target, did initial prep of conversation screen, started conversation choices
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10/13/2005:
Added fullness after eating and drinking, tweaked some of the inventory interface, did eat/drink interface, container interface
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10/12/2005:
Fixed a bug with occupancy and take-downs, added second stories and basements to town buildings, added some message for stairs
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10/11/2005:
Did some optimizations
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10/10/2005:
Started beginning scenarios, set up very basic town maps
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10/09/2005:
Changed around the title screen again and fixed up some info with the starting locations, handle some exceptional cases with starting sites, made the region creation screen, sped up erosion algorithm a bit, associated towns to caves, made starting location reflect this, did simple travel mode
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10/08/2005:
Started eat/drink, started removal from container, started put in container, added more internal organs, put the region save data in its own folders, cleaned up the title screen and added region choice
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10/06/2005:
Finished joint locks, handled some ko limits on skill gains, made grab tears go for the throat on a critical, did other wrestling moves, fixed a mem leak with setup screen, fixed a problem with broken necks, fixed a mem leak in the item selection screen, made site name a part of the site rather than in plotinfo, made names for subregions
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10/04/2005:
Laid foundation for more wrestling moves
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10/03/2005:
Did the nerve net, fixed a bug that displayed paw as pawot and hoof as hoofot, added more degrees to damage of many small parts, fixed a bug with scrolling in interact with item screen
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10/02/2005:
Cleaned up the wrestling code a bit, did wrestling part evaluation, fixed a bug with latching on, did some wrestling moves, added a bunch of new body parts and started on their health effects
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10/01/2005:
Made inv color depend on role and sharing, made stuck-ins ineligible for ammo use, made inventory respect sharing and stuck-ins, fixed an error with grabtear damage, fixed an error with natural attacks and strength, fixed a crash bug with nemesis, added interface to struggle over and pull out shared items and stuck-ins, added pain/bleeding effects for removed stuck-ins
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09/30/2005:
Made it so you can't attack somebody else with a stuck-in
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09/27/2005:
Made it 3 wood -> 2 charcoal, 1 potash, made ajar the default for doors
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09/25/2005:
Ordered plan
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09/24/2005:
Finished refining plan again, fixed problem with building mastery
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09/23/2005:
Started refining plan again
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09/22/2005:
Fixed mem leaks, made babies tame at birth if mother is, fixed cage crash bug, fixed weapon trap load delay bug, fixed a projectile initialization bug, fixed a bug with price alteration
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09/21/2005:
Fixed mem leaks
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09/20/2005:
Fixed mem leaks
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09/19/2005:
Refined plan
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09/18/2005:
Fixed crash bug with resident river attacker patrols
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09/16/2005:
Added a performance timer for functions, optimized des jobs a bit
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09/15/2005:
Fixed a bug with hunting
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09/14/2005:
Added moss and weathering over time
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07/26/2005:
Made player corpses persistent and made their nemesis defs stay around
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07/14/2005:
Fixed a bug with blood sluffing, made cabinets and chests turn into container items in adventure mode, made weapon rack and armor stand items get scattered over time
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07/13/2005:
Fixed a bug with detailing jobs not being cancelled appropriately on corners, made dungeon wall appearance depend on dungeon level
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07/03/2005:
Finished blood splatter events, made detail events invisible in dungeon mode when viewed from the wrong side
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07/01/2005:
Started blood splatter events to deal with direction/dungeon level problem
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05/29/2005:
Fixed crash bug with adamantite discovery cancelling mining job
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05/16/2005:
Fixed bug with the counting of kitchen items
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05/02/2005:
Started looking at a crash bug
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04/20/2005:
Fixed a bug where animals could rent rooms
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04/13/2005:
Continued
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04/12/2005:
Continued
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04/11/2005:
Continued
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04/10/2005:
Continued
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04/09/2005:
Continued
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04/08/2005:
Continued
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04/07/2005:
Started human town mode
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04/06/2005:
Added stairs in 3D mode
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04/05/2005:
Made lighting refresh when you enter a site, fixed a problem with memmap clearance
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04/04/2005:
Finished 3D conversion, added region names, started working on basic travel stuff
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04/03/2005:
Fixed problem with professions and leather helm making, continued w/ 3D
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04/02/2005:
Continued
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04/01/2005:
Continued
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03/31/2005:
Continued
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03/30/2005:
Continued
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03/29/2005:
Continued
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03/28/2005:
Fixed out-of-bounds print bug, started conversion to 3D
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03/27/2005:
Fixed bug with floodgate
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03/26/2005:
Made pathetic caves not get exported, made player sites get culled from regions if the files are gone, did placement of hidden items and moving items around in caves, fixed problem with site ids
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03/25/2005:
Changed how rentals work, added breaks, added the justice screen, made merchants bring more cloth/leather when needed, fixed some problems with activity cleaning, couldn't buy food in barrels, couldn't pick coins out of bins, made wages a bit higher, added higher wages for skilled work, fixed how caravan weights are calculated with respect to bins, gave shops types, fixed shopping job overwrite, allowed pay for moving crap around
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03/24/2005:
Fixed mandate/item mismatch for improved items, made alcohol worth less and trade in higher volumes, fixed problem with buyvals, made moods depend on depth, compressed plan a bit, fixed a typo in some of the noble laziness descriptions, made people not sell clothes off their backs, made people not like barracks living as much
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03/23/2005:
Made item locations respected in more places, fixed another goodhold() problem, fixed bug with noble list, fixed crash bug with pig iron and steel, some things coming out of wells were residents improperly, made jeweler encrust jobs more diverse, fixed refuse hauling bug, fixed armor stands storage bug, fixed shooting direction text, fixed weird save slowing bug, made room priorities more respectable, made people even more responsible about storing things, fixed a problem with the bookkeepers coin orders, added discovery text for metals, fixed a problem with premature price setting, made chargers have a saving throw against running into dangerous terrain, added sober duration notification for alcoholics
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03/22/2005:
Added bin system, added hitrolls for traps that depend on item quality, made people more responsible about putting things away, fixed bug with link trigger list, made it show link building on trigger list, reimplemented standing orders for hauling, improved trading interface, fixed bug that put demon in wrong caves after adventure, fixed problem with bins holding items too strongly, fixed tagging bug with projectiles, fixed bug with them not using things out of bins, readded haul professions, timestamped gamelog, added adventure key help, fixed a problem with the good_hold() function
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03/21/2005:
Fixed bug with architect and wells, fixed bug with refuse piles, fixed problem with pile sizes, fixed more pile bugs, fixed even more stockpiling bugs, got nemeses to occur in caves, made caves export when the adventurer quits, made combat depend more on hitrolls than skill, gave bodyguards to caravans, fixed dipscript cleaning bug
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03/20/2005:
Started the conversion to building-pile system, fixed a problem with wagon corpses, fixed a problem with bushes growing on rocks, fixed a problem with the interface saving wrong, fixed drop bug in adventure mode
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03/19/2005:
Lightened severity of goblin attacks, made caravan death penalty less harsh, added confirmation for quit, added basic calendar readout
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03/18/2005:
Fixed display error on building screen, got rid of duplicate items on the startup screen, made seeds worth less, gave incoming trappers crossbows and leather, fixed a problem with trigger linking, made it so friendlies can't check chests, fixed crash bug with getroomfloor(), changed shooting direction for targets around, fixed a problem with door and floodgate connectivity and destruction, fixed problem with not being able to see job suspension, made hunters faster when not targeting somebody, put road building w/ bridges, made furniture hauling required for furniture placement, added buildings/items/units to saved sites, fixed when biters drop chunks, made playfighters stop bite-latch-ons
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03/17/2005:
Fixed bug with mule chest-checking, fixed crash bug with springing ambushes, fixed problem with seek infant overwriting job, added save/load for the cursor, fixed quitting from dwarf game, fixed bug with baby thoughts/mood, fixed a problem with trap loading, added music/sound support from enabler, made miners keep working with adjacent squares
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03/16/2005:
Made cave plants more common to gather, made plant process produce proper amount of seeds, made alcohol penalty less severe, fixed artifact bug that stopped them from working after bumpage
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03/15/2005:
Did some region save load stuff, populated caves with fake monsters again, fixed bed/well bug (they wouldn't use them on load), made load reconstruct connectivity map, fixed a bug with repeats and promotes, fixed a problem with wagons and civs, fixed a problem with designations on startup
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03/14/2005:
Fixed a bug in the pile code
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03/13/2005:
Added permissions and all of the modes
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03/12/2005:
Did armies, fixed a save-load bug with it adding nemesis items to map, got basic caves saving as their own sites
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03/11/2005:
Fixed a load bug with buildings, fixed bug with save/load and diplomacy
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03/10/2005:
Fixed a bug with wooden shields and armor stands
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03/09/2005:
Did exporting of regions
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03/08/2005:
Made adventurer creation depend on the region
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03/07/2005:
Finished regions
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03/06/2005:
Continued
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03/05/2005:
Continued
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03/04/2005:
Started regions
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03/03/2005:
Changed name of smelter, fixed a text bug, fixed problem with pets not being named, fixed problem with destroying buildings, made people more wary about entering the map, fixed some bugs with ranged weapons
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03/02/2005:
Finished save/load for active games
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03/01/2005:
Continued
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02/28/2005:
Continued
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02/27/2005:
Continued
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02/26/2005:
Continued
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02/25/2005:
Continued
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02/24/2005:
Continued
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02/23/2005:
Continued
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02/22/2005:
Continued
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02/21/2005:
Continued
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02/20/2005:
Continued
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02/19/2005:
Continued
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02/18/2005:
Continued
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02/17/2005:
Started save/load for active games
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02/16/2005:
Did multiple weapon seeking code
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02/15/2005:
Changed blocking, shooting and parrying to support multiple weapons, did favored grasps
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02/14/2005:
Added non-limestone walls to empty river patches, allowed skilled miners to avoid flood, shows current job in unit view, fixed bug with totem owners, fixed pet naming problem, automated loom
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02/13/2005:
Did basic character creation, added basic town maps and milling peasants, fixed bug with soldiers fetching multiple rations, changed how civilization pets work, fixed bug that homogenized preferences, made archers seek ammo more regularly, reenabled dungeon mode pickup
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02/12/2005:
Fixed bug turning new mothers into dwarves, fixed bug with animals picking out clothes to wear, automated butcher and tanner, made drawbridge restrictions work correctly, fixed bug with mules shitting luggage, fixed bug with soldiers and certain barracks, fixed problem with pack animals dropping things, fixed problem with backpacks and soldier provisions, added standing down, fixed a bug that caused woodcutters to be unfireable
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02/11/2005:
Implemented the existing magical powers, based attribute readout on race, fixed a bug with pricing, fixed some display bugs, fixed barrel storage bug, fixed crash bug with unit constructor, fixed rotting bug with too many skulls, fixed reversed farming error, fixed a problem with initially contained items not registering themselves
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02/10/2005:
Changed inventory code to support arbitrary grasps, changed space-abort to space-done, added mode for announcement logging, fixed a levelmap bug with bridges, made backpacks and quivers simultaneously carryable, fixed a crash bug with price determination, made webbers and breathers unable to attack if ko'd, fixed bug with natural attacks not doing any damage
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02/09/2005:
Finished files, fixed some bugs with it
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02/08/2005:
Continued
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02/07/2005:
Continued
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02/06/2005:
Continued
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02/05/2005:
Continued
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02/04/2005:
Continued
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02/03/2005:
Continued
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02/02/2005:
Continued
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02/01/2005:
Continued
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01/31/2005:
Continued
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01/30/2005:
Continued
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01/29/2005:
Identified all issues for filing creatures, started filing creatures
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01/28/2005:
Worked on filing stuff up
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01/27/2005:
Fixed barracks-soldier sleep bug, stopped soldiers from doing extra things while on duty, made people requesting food and water do so more intelligently and frequently
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01/26/2005:
Added language files
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01/25/2005:
Fixed the black goo display bug, made things rot less often
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01/24/2005:
Changed how starting professions are determined, fixed bug with traders, fixed bug with job duration, fixed bug with hunger/sleep/thirst, changed how fast miners worked and introduced failure rate, fixed beer crash bug, fixed well bug, fixed farming bug, cleaned up the bear situation, fixed problem that caused display of dead flows, changed distance code to be dual mode, fixed problem with stockpiles, fixed projectiles hitting ground, nuanced speed code, fixed timer error in dungeon mode
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01/23/2005:
Added some story text, made elves and wizards stop fighting with forest beasts, made new interface buffer, fixed up unit and item screens, fixed up the dwarf screen a bit, added some help, added fullscreen fonts, fixed a bug with piles
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01/22/2005:
Did most of the interface normalization
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01/21/2005:
Fixed some omitted dead flags in unit loops, checked destructors for the main types, made key bindings editor
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01/20/2005:
Did proper movie recording, handle encryption of announcements, fused the two types of scripts into one type, handle some delete bugs
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01/19/2005:
Added icon help file, added tabbing and simple tables to text files, fixed up the price screen, added standard scrolling functions, added more information to getmapstring(), added some more functions to cursesrect, added support for variable size fonts, made the textures recreate correctly under full screen
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01/18/2005:
Added resource icons, fixed sleep sharing bug, fixed channel/road making from far away, added non-volitional ambush messages
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01/17/2005:
Added pathdesp preferences (e.g. walk around ponds), added ability to view stockpiles from agreement screens, made job restrict list for units, fixed the problem with levelcheck notifications for incoming units, made flow allocation less fragmentary (and many other things -- forgot to log), made paths visible in fake minimap, changed how text viewer processes screen, did plurals
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01/16/2005:
Finished basic ogl curses
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01/15/2005:
Continued
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01/14/2005:
Continued
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01/13/2005:
Continued
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01/12/2005:
Continued
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01/11/2005:
Continued
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01/10/2005:
Started revamping interface for ogl curses
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01/09/2005:
Made proper small creatures unable to walk through doors, made doors ajarable, made squad prefs for staying close and harassing forest creatures, fixed a bug with nemesis replacement, added training, change how unit recruitment works by counting announced invaders repelled
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01/08/2005:
Made soldier animals stop putting on backpacks, added morale to marauder considerations, made invasions respect the incoming endgame event, added squad sleeping preferences, fixed item names for corpses and their pieces, changed how targeting works to avoid some stalls, made more hidden items actually invisible, fixed a print bug, changed how visualizing prefs works, added line of sight to dwarf mode, changed building attack code, made animal populations track with tree number, made bears drink beer
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01/07/2005:
Did stores, changed how prices work, added guild wage adjustments, did treasuries, changed traits to counters, added mountainness, added combat hardness, fixed some random bugs
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01/06/2005:
Added acquaintances and buddies, fixed a bug with building ownership and spouses, made parties, added rent
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01/05/2005:
Dwarves get pregnant, made dwarf babies and actions to go with them, changed how siblings work, added oldest sibling inheritence, made nobles have proper spouse settings, added instrument and toy jobs
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01/04/2005:
Did brewing prefs, revised how healing works, finished tame vermin, made pet owners more responsible, finished hospital care
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01/03/2005:
Did resident river creatures, did lots of new minor rooms, did building admiration, changed justice building system, made requirement for number of justice buildings, teased apart some planning items
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01/02/2005:
Continued with river attacks
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01/01/2005:
Continued with river attacks
Current Log
2007 Log
2006 Log
2005 Log
2004 Log
Dwarf Fortress started October 2002, this log was started around the same time as the "back to the dwarf game" thread.