Slaves to Armok: God of Blood, Chapter II: Dwarf Fortress

Future of the Fortress

The current project is the Army Arc (and quite a bit of the Life Cycle Arc by necessity). Features listed for a given release are tentative. There might be bug fix releases between any of the releases listed below.

Color Key: Done - Partial/delayed - Current - Future

Release 1: Here is the current idea. There will also be five or six additional small items.

Release 2: Wars between civilizations, life cycle actions like birth/old age deaths and ruler succession throughout the world will occur during regular play involving fleshed-out units rather than simple historical figures. Battles can occur while an adventurer is present, even if the adventurer can't explicitly take sides. This will finish off Core45 and Core46.

Release 3: Armies that are generated during sieges in dwarf mode will be replaced by actual armies from the relevant civilizations. Core26.

After this, the goal is to let you raise armies in dwarf mode and use them on the world map (Core27), though there might be several military structure/interface upgrades that are required before this can be done properly, and the extended site ideas (in whatever form they end up in) of Core28 and Core29 might come up if standard player fortresses can't field large enough armies. We'll have to see how the specifics take shape after the current batch of planned releases. In any case, once Core27 is complete, you'll definitely be able to have a tangible effect on the world around you, and we seem to be moving toward that now a little more clearly than we were in the past.