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View Revisions: Issue #11871 Back to Issue ]
Summary 0011871: Too high FPS displayed as negative.
Revision 2022-06-01 18:54 by lethosor
Additional Information I'm sure it have something to do with displaying FPS counter as a signed integer. Though 210000 is a strange boundary. What integer size gives you 210000 boundary? The closest I've got is 19 bits, with maximum positive of 262143. But who stores integer in 19 bits?
Revision 2022-06-01 18:54 by lethosor
Steps To Reproduce 1) In init.txt options set FPS_CAP to 0 to remove the cap.
2) Start the game.
3) Skip the intro since it's always capped.
4) As soon as the main menu shows up, look at your FPS counter go up to about 210000 and then going negative.
Revision 2022-06-01 18:54 by lethosor
Description If your FPS (computational frames per second) are higher than 210000 something, it starts to display as negative and goes to lover absolute value. I got about -47500 FPS.
Revision 2022-05-29 09:19 by lethosor
Additional Information I'm sure it have something to do with displaying UPS counter as a signed integer. Though 210000 is a strange boundary. What integer size gives you 210000 boundary? The closest I've got is 19 bits, with maximum positive of 262143. But who stores integer in 19 bits?
Revision 2022-05-29 09:19 by lethosor
Steps To Reproduce 1) In init.txt options set FPS_CAP to 0 to remove the cap.
2) Start the game.
3) Skip the intro since it's always capped.
4) As soon as the main menu shows up, look at your UPS counter go up to about 210000 and then going negative.
Revision 2022-05-29 09:19 by lethosor
Description If your UPS (updates per second) are higher than 210000 something, it starts to display as negative and goes to lover absolute value. I got about -47500 UPS.


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