Mantis Bug Tracker

View Revisions: Issue #2036 Back to Issue ]
Summary 0002036: Dungeon Master doesn't allow taming/training of exotic pets/mounts
Revision 2011-04-05 11:07 by Footkerchief
Additional Information This report may be semi-invalid since it is from a modded game, but I figured it was something worth reporting anyway.

If there is a master bug about nobility being completely broken, this probably fits in that category as well.

Reproducibility is 'have not tried' in the sense that I have not re-genned a world with modded dungeon master. It still takes quite a while to reach the point.
Revision 2011-04-05 11:07 by Footkerchief
Steps To Reproduce 1. Open entity_default.txt in raws and add [APPOINTED_BY:MAYOR] to dungeon master.
2. Generate a new world.
3. Play a fort until you get a mayor. Buy exotic pets from elves and trap a few in the process. Mandrills, grizzly bears, lions, deer, foxes...
4. Appoint a dungeon master.
5. Check tamable animal list in a kennel, or what is listed in Z-animals.
6. Observe no change.
Revision 2011-04-05 11:07 by Footkerchief
Description Test-modded raws, with a few minor tweaks, and a few not too minor ones.

Major test-mods in entity_default: Dungeon Master has [APPOINTED_BY:MAYOR], barons etc have [RULES_FROM_LOCATION] but the game does not have a baron yet, tweaks to get to the nobles phase faster.

Managed to appoint a dungeon master this way, fulfilled all the room requirements, but [PET_EXOTIC] (or [MOUNT_EXOTIC] for the matter) are not tamable, they do not appear in kennel list or Z-animals either.
Revision 2011-04-05 10:46 by Footkerchief
Additional Information
This report may be semi-invalid since it is from a modded game, but I figured it was something worth reporting anyway.

If there is a master bug about nobility being completely broken, this probably fits in that category as well.

Reproducibility is 'have not tried' in the sense that I have not re-genned a world with modded dungeon master. It still takes quite a while to reach the point.
Revision 2011-04-05 10:46 by Footkerchief
Steps To Reproduce
1. Open entity_default.txt in raws and add [APPOINTED_BY:MAYOR] to dungeon master.
2. Generate a new world.
3. Play a fort until you get a mayor. Buy exotic pets from elves and trap a few in the process. Mandrills, grizzly bears, lions, deer, foxes...
4. Appoint a dungeon master.
5. Check tamable animal list in a kennel, or what is listed in Z-animals.
6. Observe no change.
Revision 2011-04-05 10:46 by Footkerchief
Description
Test-modded raws, with a few minor tweaks, and a few not too minor ones.

Major test-mods in entity_default: Dungeon Master has [APPOINTED_BY:MAYOR], barons etc have [RULES_FROM_LOCATION] but the game does not have a baron yet, tweaks to get to the nobles phase faster.

Managed to appoint a dungeon master this way, fulfilled all the room requirements, but [PET_EXOTIC] (or [MOUNT_EXOTIC] for the matter) are not tamable, they do not appear in kennel list or Z-animals either.


Copyright © 2000 - 2010 MantisBT Group
Powered by Mantis Bugtracker