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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0011455 | Dwarf Fortress | Adventure Mode -- AI | public | 2020-03-11 18:21 | 2020-03-13 19:00 | ||||||
Reporter | squamous | ||||||||||
Assigned To | |||||||||||
Priority | low | Severity | minor | Reproducibility | always | ||||||
Status | new | Resolution | open | ||||||||
Platform | PC | OS | Windows | OS Version | 10 | ||||||
Product Version | 0.47.04 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0011455: Threat assessment AI bugged in adventure mode (maybe more?) | ||||||||||
Description | The game seems to place undue importance on size in adventure mode and possibly fort mode/offscreen conflicts. | ||||||||||
Steps To Reproduce | Gather a band of adventurers and fight a large creature like an alligator, semimegabeast/megabeast, ect. A lot of the time, and almost every time with semi/megabeast creatures, they'll run away, even if they heavily outnumber the creature, are highly skilled, or are in full armor. | ||||||||||
Tags | No tags attached. | ||||||||||
Attached Files | |||||||||||
Issue History | |||
Date Modified | Username | Field | Change |
2020-03-11 18:21 | squamous | New Issue | |
2020-03-13 19:00 | Bumber | Note Added: 0040369 |
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