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ID | Project | Category | View Status | Date Submitted | Last Update | |
0002621 | Dwarf Fortress | Dwarf Mode -- Interface, Kitchen | public | 2010-07-11 04:34 | 2010-07-11 07:32 | |
Reporter | zwei | |||||
Assigned To | Logical2u | |||||
Priority | low | Severity | tweak | Reproducibility | always | |
Status | resolved | Resolution | no change required | |||
Platform | OS | OS Version | ||||
Product Version | 0.31.09 | |||||
Target Version | Fixed in Version | |||||
Summary | 0002621: Alcohol defaults to being cookable. | |||||
Description | By default, booze is set up as eligible for cooking. This can easily ruin booze supplies in new fortress where player sets cooking in repeat. Simple fix is to handle this similarity to seeds which can optionally be allowed to be cooked, but which are preset to be un-cookable. | |||||
Tags | No tags attached. | |||||
Attached Files | ||||||
Notes | |
(0009931) Logical2u (manager) 2010-07-11 07:32 edited on: 2010-07-11 08:01 |
As it stands this appears to be a suggestion and not a bug. Thus I suggest you take it to the Suggestions Forum, since this tracker is currently not handling suggestions. Edit: I'm too ornery early in the morning. |
Issue History | |||
Date Modified | Username | Field | Change |
2010-07-11 04:34 | zwei | New Issue | |
2010-07-11 07:32 | Logical2u | Note Added: 0009931 | |
2010-07-11 07:32 | Logical2u | Status | new => resolved |
2010-07-11 07:32 | Logical2u | Resolution | open => no change required |
2010-07-11 07:32 | Logical2u | Assigned To | => Logical2u |
2010-07-11 08:01 | Logical2u | Note Edited: 0009931 | View Revisions |
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