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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0009795 | Dwarf Fortress | Material Properties | public | 2016-05-24 11:43 | 2016-05-24 11:43 | ||||||
Reporter | Loci | ||||||||||
Assigned To | |||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||
Status | new | Resolution | open | ||||||||
Platform | OS | OS Version | |||||||||
Product Version | 0.43.03 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0009795: Ignition temperatures for fuels too high, qualify them as "fire-safe" | ||||||||||
Description | According to this webpage: http://www.engineeringtoolbox.com/fuels-ignition-temperatures-d_171.html [^] The "auto-ignition temperature" of some materials (in Celsius): Bituminous coal 454 Charcoal 349 Coke 700 Lignite - glow point 526 Comparatively, in game the ignition temperature of fuels is 11440 U (800 C). Using the above values as a reference, the ignition temperatures (in Urists = [CELSIUS] * 9/5 + 10000) should be: Bituminous coal 10817 Charcoal 10628 Coke 11260 Lignite 10947 Those changes would make bituminous coal, charcoal, and lignite non-fire-safe. The new ignition temperature for coke is still above the fire-safety threshold, but that reference ignition temperature might represent a more heavily refined modern coke than would be available with Dwarf Fortress technology. It could be adjusted down to slightly below the fire-safety temperature to prevent building coke-fired furnaces out of coke. | ||||||||||
Tags | No tags attached. | ||||||||||
Attached Files | |||||||||||
Issue History | |||
Date Modified | Username | Field | Change |
2016-05-24 11:43 | Loci | New Issue |
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