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IDProjectCategoryView StatusDate SubmittedLast Update
0003742Dwarf FortressDwarf Mode -- Transport/Haulingpublic2010-11-27 12:052015-12-26 10:56
Reportertwilighdusk 
Assigned ToFootkerchief 
PrioritynormalSeverityminorReproducibilityrandom
StatusresolvedResolutionduplicate 
PlatformOSWindows 7OS Version
Product Version0.31.18 
Target VersionFixed in Version 
Summary0003742: Dwarves use random stones
DescriptionWhenever I order my dwarves to do something that requires stones (loading catapults, stonecrafting, anything where I cannot designate specific stones to use), my dwarves seem to pick stones entirely at random. Even when there is a perfectly good stockpile of (for example) microcline right next to them, they will travel halfway across the map to grab a functionally identical piece of microcline to use. The only remedy for these seems to be locking them in a room with the workshop and the material I want them to use. Please fix this and make dwarves smart enough to use the stones closest to them, rather than entirely random stones.
Steps To ReproduceHappens at random, sometimes they grab nearby stones, other times they'll go across the map for one.
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0001074new Dwarves choose far-away stones instead of nearby ones 

-  Notes
(0014248)
Logical2u (manager)
2010-11-27 13:14

Are you sure they are actually travelling halfway across the map for stones, or are they going after the stones that are the shortest x-y distance from their previous position, ignoring z-axis travel distance?

IE:
....@..S.
.........
.........
......T..

And the dwarf is getting T preferentially to S?
(0014277)
king doom (reporter)
2010-11-28 13:20

I posted this issue many months ago, Toady has never managed to reproduce it, despite many DF players observing it. The problem with it is it's almost impossible to consistently reproduce.
(0014282)
kwieland (reporter)
2010-11-28 16:06

Bug 0001074 is the one you're looking for, related at least. (how do you put the link inline, by the way?)
(0014292)
twilighdusk (reporter)
2010-11-28 20:42

I think links are #xxx, so, 0001074 ? (hope that worked).

And yes, it's not a matter of going for rocks directly above them. I set up a stockpile where I have my workshops set up to accept stones from the workshops that dont use them (to free up room for their rooms to stockpile other things). These workshops were very close by, farthest point was 25-X and 11-Y away from the stockpile. My dwarves went up above ground to a pile of rocks my miners had dug out for other purposes, rocks no closer than 30-X and 24-Y away.
(0014294)
Logical2u (manager)
2010-11-28 21:31
edited on: 2010-11-28 21:33

If you've got a save and some instructions that can reliably reproduce this for us that'd be great, twilighdusk.

Edit; same goes for you kingdoom, if you could put that in your bug report.

(0014295)
Rhenaya (reporter)
2010-11-29 00:20
edited on: 2010-11-29 00:21

yeah thats clearly duplicate of 0001074 i already wrote there how to reproduce that logical2u

(0014301)
twilighdusk (reporter)
2010-11-29 14:23

Well, here's the save file if you want to examine it. The workshops should be easy enough to spot, the stockpiles in question are in the rooms that the mechanic and masonry workshops are. I noticed my haulers taking rocks 1 z-level up and much farther away where my miners were digging into the mountain to the north (for material for the floor covering my farm, should be easy enough to spot).

http://www.megaupload.com/?d=VGPYJW0D [^]
(0014304)
Footkerchief (manager)
2010-11-29 18:34
edited on: 2010-11-29 18:34

I'm downloading your save so I can reupload it to http://dffd.wimbli.com/ [^] (megaupload will remove your file before Toady can look at it) and then I'll post the link at 0001074.


- Issue History
Date Modified Username Field Change
2010-11-27 12:05 twilighdusk New Issue
2010-11-27 13:14 Logical2u Note Added: 0014248
2010-11-28 08:50 Footkerchief Tag Attached: AWAITING UPDATE
2010-11-28 08:50 Footkerchief Summary Dwarves use random stones => Dwarves use far-away stones instead of nearby ones
2010-11-28 13:20 king doom Note Added: 0014277
2010-11-28 13:20 king doom Tag Attached: Duplicate
2010-11-28 16:06 kwieland Note Added: 0014282
2010-11-28 20:42 twilighdusk Note Added: 0014292
2010-11-28 21:31 Logical2u Note Added: 0014294
2010-11-28 21:32 Logical2u Note Edited: 0014294 View Revisions
2010-11-28 21:33 Logical2u Note Edited: 0014294 View Revisions
2010-11-29 00:20 Rhenaya Note Added: 0014295
2010-11-29 00:21 Rhenaya Note Edited: 0014295 View Revisions
2010-11-29 07:33 Footkerchief Relationship added duplicate of 0001074
2010-11-29 07:33 Footkerchief Status new => resolved
2010-11-29 07:33 Footkerchief Resolution open => duplicate
2010-11-29 07:33 Footkerchief Assigned To => Footkerchief
2010-11-29 07:33 Footkerchief Tag Detached: AWAITING UPDATE
2010-11-29 07:41 Footkerchief Summary Dwarves use far-away stones instead of nearby ones => Dwarves use random stones
2010-11-29 14:23 twilighdusk Note Added: 0014301
2010-11-29 14:23 twilighdusk Status resolved => needs feedback
2010-11-29 14:23 twilighdusk Resolution duplicate => reopened
2010-11-29 18:34 Footkerchief Note Added: 0014304
2010-11-29 18:34 Footkerchief Status needs feedback => resolved
2010-11-29 18:34 Footkerchief Resolution reopened => duplicate
2010-11-29 18:34 Footkerchief Note Edited: 0014304 View Revisions
2015-12-26 10:56 lethosor Tag Detached: Duplicate


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