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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0004331||Dwarf Fortress||Dwarf Mode -- Interface, Embark||public||2011-03-25 06:25||2011-03-25 16:58|
|Status||resolved||Resolution||unable to reproduce|
|Target Version||Fixed in Version|
|Summary||0004331: Game crashes on embark every time|
|Description||At embark "strike the earth" announcement, game crashes when you press esc to exit announcement.|
|Steps To Reproduce||Start game in new world, go to embark screen. Select any location and assign skills and items to the embark group. Go to embark, and the "strike the earth" announcement appears as normal. Press esc key to exit announcement. Game crashes.|
|Additional Information||I have uploaded a copy of the world I am using in case there could be a problem with the specific land.|
|Tags||No tags attached.|
Reminder sent to: Mazonas
Please upload to http://dffd.wimbli.com/ [^] instead.
Are you using any mods?
Hi, no mods being used. I did tweak the worldgen in-game, but only using the parameters provided in the basic game itself. I've reuploaded the file to df wimbli as requested. Would you prefer a full copy of the game or is just the save okay?
Just the save should be fine.
Are you using any non-vanilla init options?
What size is your embark area?
What OS are you using? (that's always relevant for crashes, don't leave it blank)
|Okay, running in compatability mode for XP service pack 3 works. FYI I'm using Win7|
using a tileset I use on all games
show flow amounts is on
varied ground tiles is off
embark area 4x4
Thank you :)
Toady One (administrator)
|This doesn't reproduce for me, so it's going to be difficult to figure out. If anybody could try out the save and see if they get the same thing, maybe we can narrow it down as a Windows 7 specific crash?|
|It might be the 64-bit save compression issue. Mazonas, try turning off COMPRESSED_SAVES in init.txt and see if that helps.|
... I am now incredibly confused.
It's stopped happening at all now, regardless of if I use compressed saves or not, compatability mode or not.
I do not know what caused it, but it seems to have got better all by itself. Huh.
|Alright, I'll mark this as unable to reproduce then.|
|2011-03-25 06:25||Mazonas||New Issue|
|2011-03-25 06:35||Mazonas||Issue Monitored: Mazonas|
|2011-03-25 06:35||Mazonas||Issue End Monitor: Mazonas|
|2011-03-25 06:54||Footkerchief||Note Added: 0016567|
|2011-03-25 06:54||Footkerchief||Tag Attached: AWAITING UPDATE|
|2011-03-25 07:26||Mazonas||Note Added: 0016570|
|2011-03-25 07:46||Footkerchief||Tag Detached: AWAITING UPDATE|
|2011-03-25 07:59||Footkerchief||Note Added: 0016574|
|2011-03-25 08:04||Mazonas||Note Added: 0016575|
|2011-03-25 08:05||Mazonas||Note Added: 0016576|
|2011-03-25 08:10||Footkerchief||Relationship added||related to 0003846|
|2011-03-25 15:46||Toady One||Note Added: 0016600|
|2011-03-25 15:46||Toady One||Assigned To||=> Toady One|
|2011-03-25 15:46||Toady One||Status||new => acknowledged|
|2011-03-25 16:08||Footkerchief||Note Added: 0016601|
|2011-03-25 16:34||Mazonas||Note Added: 0016602|
|2011-03-25 16:58||Logical2u||Note Added: 0016603|
|2011-03-25 16:58||Logical2u||Status||acknowledged => resolved|
|2011-03-25 16:58||Logical2u||Resolution||open => unable to reproduce|
|2011-03-25 16:58||Logical2u||Assigned To||Toady One => Logical2u|
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