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IDProjectCategoryView StatusDate SubmittedLast Update
0005316Dwarf FortressDwarf Mode -- Jobs, Eating/Drinkingpublic2012-02-19 16:472015-12-13 14:24
ReporterDarkArtemisFowl 
Assigned To 
PrioritynormalSeverityminorReproducibilityrandom
StatusnewResolutionopen 
PlatformDesktopOSWindows 7OS VersionWindows 7 SP 1
Product Version0.34.02 
Target VersionFixed in Version 
Summary0005316: Dwarves risk drowning to try to haul items out of the river
DescriptionHello, DarkArtemisFowl here.

I'm here to say something about a particular issue lately. While I was overseeing the beginning of my dwarves unloading their stuff onto an embarkment site, my Fisherdwarf went to go get a drink, and while he was drinking a "Sponge Man" came and starting fighting with him. My dwarf did not get hurt, however he tossed some dwarven rum into a nearby river. It flowed downstream and caught onto the walls near the edge of the map. I didn't see this until I got the message:
"'Urist' McAlcoholic, Farmer cancels Store Item in Stockpile: Dangerous terrain."
What he was actually doing was trying to collect - yes, collect - the rum from the walls and store it in the barrels by diving into the river, and that's when I got the message. Several seconds later I got the same or similar message with other dwarves. It was either "cancels Store Item" or "cancels Drink." It's rather annoying since the Alcohol doesn't seem to be washing off and my dwarves keep risking their lives to try and get the alcohol.
The only reason that they haven't died yet is because the alcohol is stuck on a wall near the edge of the map (on the river), and at that location the water tiles are 5/7 or lower. Although they could get stunned and drown.
Steps To Reproduce1. Embark on a "Untamed Wilds" sight with a river.
2. Set up near the river.
3. Wait until a random animal attacks your dwarves while they're drinking (might take some time, this happened randomly)
4. Watch the alcohol flow down the river to the walls and your dwarves potentially kill themselves for the alcohol.
Additional InformationNo dwarves were harmed.
Tags0.34.02, Addiction, AI, alcohol, Dwarf, Dwarves, Men, river, Spill, Sponge
Attached Files

- Relationships
has duplicate 0002593resolvedFootkerchief Item Stockpile bug 
related to 0005158resolvedToady One Dwarves try to cross the edge of waterfalls because water is shallower there, get swept over 

-  Notes
(0020183)
DarkArtemisFowl (reporter)
2012-02-19 16:56

EDIT: This makes good swimming practice for them I guess but it doesn't help their condition.
(0020191)
Footkerchief (manager)
2012-02-19 17:26

You can edit your notes instead of posting three notes in a row.
(0033846)
Detros (manager)
2015-12-13 14:24
edited on: 2015-12-13 15:13

Got similar issue in 0.42.02: I asked dwarves to haul wood from several trees that got cut on the other side of river. There is a one tile wide bridge going over that river. Like half of haulers picks to go via shallow water near the end of map instead of via bridge and for some logs it may really be a bit shorter path.

Problem is the water is flowing and it's deepness oscillating so on the way there they get several times to "red ? state" when their chosen path gets too much water ... but the river is just like 4 tiles wide so in few tries they get on the other side. But then some also chose to go back via river... now they seem to drop logs several time, sending "Dangerous terrain" announcement just to pick that log again next second and move few steps just to get their way blocked by water over again. With 10+ haulers working on this task it can get kinda spammy.

I guess that "Dangerous terrain" announcement may mean not only their path but also the tile they are standing got temporarily too high level of water. Each of those who chooses to haul the log via river generates 1-3 messages and then manages to get to the safe ground. While I would them to prefer the path via bridge I built just for these occasions, it in fact trains them in swimming bit by bit and the water seems to be shallow enough for none to drown there... so far (one dwarf got unconscious from fight in that area one year ago and did not drown either).

http://dffd.bay12games.com/file.php?id=11469 [^]


- Issue History
Date Modified Username Field Change
2012-02-19 16:47 DarkArtemisFowl New Issue
2012-02-19 16:48 DarkArtemisFowl Tag Attached: 0.34.02
2012-02-19 16:48 DarkArtemisFowl Tag Attached: alcohol
2012-02-19 16:48 DarkArtemisFowl Tag Attached: river
2012-02-19 16:48 DarkArtemisFowl Tag Attached: Addiction
2012-02-19 16:48 DarkArtemisFowl Tag Attached: Dwarves
2012-02-19 16:48 DarkArtemisFowl Tag Attached: Men
2012-02-19 16:48 DarkArtemisFowl Tag Attached: Spill
2012-02-19 16:48 DarkArtemisFowl Tag Attached: Sponge
2012-02-19 16:49 DarkArtemisFowl Tag Attached: AI
2012-02-19 16:50 DarkArtemisFowl Tag Attached: Dwarf
2012-02-19 16:55 DarkArtemisFowl Issue Monitored: DarkArtemisFowl
2012-02-19 16:56 DarkArtemisFowl Note Added: 0020183
2012-02-19 16:58 DarkArtemisFowl Note Added: 0020184
2012-02-19 17:01 DarkArtemisFowl Note Added: 0020185
2012-02-19 17:26 Footkerchief Note Added: 0020191
2012-02-19 19:12 Footkerchief Summary Spilled alcohol causes dwarves to almost drown themselves => Dwarves risk drowning to try to haul items out of the river
2012-02-20 15:44 DarkArtemisFowl Note Deleted: 0020184
2012-02-20 15:44 DarkArtemisFowl Note Deleted: 0020185
2012-03-28 07:56 Footkerchief Relationship added related to 0005158
2012-03-30 06:58 Footkerchief Relationship added has duplicate 0002593
2015-12-13 14:24 Detros Note Added: 0033846
2015-12-13 15:13 Detros Note Edited: 0033846 View Revisions


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